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SKILL verified MIT Self-run

Threejs Game Ui Designer

skill-majidmanzarpour-threejs-game-skills-threejs-game-ui-designer · by majidmanzarpour

Design premium Three.js game UI. Use for HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

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Install

$ agentstack add skill-majidmanzarpour-threejs-game-skills-threejs-game-ui-designer

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

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[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-majidmanzarpour-threejs-game-skills-threejs-game-ui-designer)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
1mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Three.js Game UI Designer

Purpose

Make game UI intentional, readable, responsive, and genre-specific.

Workflow

Load references/ui-patterns.md as the first action when designing HUDs, menus, overlays, pause/win/lose screens, settings, touch controls, typography, responsive layout, safe areas, text fit, icons, or UI/world cohesion. Track it in a reference ledger with yes/no, path, and failure reason. Do not mark the UI phase complete while this reference is skipped for interface work.

Load references/checklists/game-ui-quality.md, references/checklists/hud-readability.md, and references/checklists/responsive-ui-fit.md before claiming UI/HUD/menu work is complete. Load references/checklists/mobile-input.md when touch controls or mobile safe areas are in scope.

Load references/prompt-templates.md only when the user asks for reusable prompts, a UI pass prompt, or a task template.

Load threejs-image-generator when logos, icons, GUI art, faction marks, menu backgrounds, decals, or 2D HUD assets would improve quality. Use threejs-3d-generator only for 3D menu/showcase objects or diegetic 3D UI props, not normal flat HUD elements.

  1. Capture/inspect desktop and mobile screenshots.
  2. Inventory UI states: gameplay, pause, settings, fail/retry, win/milestone, loading, touch controls.
  3. Define hierarchy: survival/status, objective, feedback, flavor.
  4. Replace utility stat cards with authored clusters, meters, badges, icons, alerts, and modal states.
  5. Use stable dimensions, safe-area padding, text-fit constraints, hover/pressed/focus/disabled states.
  6. Wire UI to game state, not duplicated rules.
  7. Verify text fit, overlap, safe areas, touch targets, responsive screenshots, and real state changes.

Common Failure Modes

  • Generic dashboard/stat-card HUD.
  • UI covers player/threats.
  • Text shifts/clips on mobile.
  • Decorative panels reduce readability.
  • Touch controls look right but do not emit intents.

Final Response

Report the reference ledger, UI state checklist, UI intent, states covered, files changed, screenshots, text-fit/overlap checks, safe-area/touch-target evidence, controls, and remaining risks.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.