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SKILL verified MIT Self-run

Threejs Game Ui Designer

skill-mintdotgg-mint-threejs-skills-threejs-game-ui-designer · by mintdotgg

Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback.

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Install

$ agentstack add skill-mintdotgg-mint-threejs-skills-threejs-game-ui-designer

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

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[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-mintdotgg-mint-threejs-skills-threejs-game-ui-designer)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
24d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Three.js Game UI Designer

Build interface states that support play and feel native to the game.

Read By Need

  • UI implementation and state patterns: references/ui-patterns.md.
  • Before claiming HUD, menu, responsive, or touch work complete:

references/quality-gates.md.

  • Generated 3D menu objects or diegetic props:

../../references/mint-mcp-assets.md.

Use authored HTML/CSS/SVG/Canvas or user-provided assets for ordinary flat UI. Use Mint MCP only when the live host exposes the required output. Never use another generation provider.

Workflow

  1. Inspect desktop/mobile screenshots and inventory gameplay, pause, settings,

loading, fail/retry, win/milestone, and touch states.

  1. Prioritize survival/status, objective, feedback, then flavor.
  2. Replace utility cards with game-specific meters, clusters, badges, icons,

alerts, reticles, and modal states.

  1. Keep dimensions stable; account for text fit, safe areas, touch targets,

hover/pressed/focus/disabled states, and reduced motion.

  1. Drive UI from game state without duplicating simulation rules.
  2. Verify relevant states through real input at desktop and mobile sizes.

Final Response

Report states covered, UI intent, controls, screenshots, text-fit/overlap, safe-area/touch-target evidence, and remaining risks.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.