Install
$ agentstack add skill-mintdotgg-mint-threejs-skills-threejs-game-ui-designer ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Three.js Game UI Designer
Build interface states that support play and feel native to the game.
Read By Need
- UI implementation and state patterns:
references/ui-patterns.md. - Before claiming HUD, menu, responsive, or touch work complete:
references/quality-gates.md.
- Generated 3D menu objects or diegetic props:
../../references/mint-mcp-assets.md.
Use authored HTML/CSS/SVG/Canvas or user-provided assets for ordinary flat UI. Use Mint MCP only when the live host exposes the required output. Never use another generation provider.
Workflow
- Inspect desktop/mobile screenshots and inventory gameplay, pause, settings,
loading, fail/retry, win/milestone, and touch states.
- Prioritize survival/status, objective, feedback, then flavor.
- Replace utility cards with game-specific meters, clusters, badges, icons,
alerts, reticles, and modal states.
- Keep dimensions stable; account for text fit, safe areas, touch targets,
hover/pressed/focus/disabled states, and reduced motion.
- Drive UI from game state without duplicating simulation rules.
- Verify relevant states through real input at desktop and mobile sizes.
Final Response
Report states covered, UI intent, controls, screenshots, text-fit/overlap, safe-area/touch-target evidence, and remaining risks.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: mintdotgg
- Source: mintdotgg/mint-threejs-skills
- License: MIT
- Homepage: https://mcp.mint.gg
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.