Install
$ agentstack add skill-majidmanzarpour-threejs-game-skills-threejs-qa-release ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Three.js QA Release
Purpose
Prove the game works as a player encounters it, then prepare a shippable browser build with known risks.
QA Workflow
Load references/qa-release-checklists.md as the first action before broad QA, mobile verification, bug reporting, production preview, static-hosting checks, or release preparation. Track it in a reference ledger with yes/no, path, and failure reason. Do not mark QA/release complete while this reference is skipped for QA or release work.
Load references/checklists/visual-verification.md for screenshot/canvas verification, references/checklists/playtest-qa.md for player-loop QA, and references/checklists/release.md for production release checks. Load references/prompt-templates.md only when the user asks for reusable QA/release prompts or a task template.
- Install dependencies if needed.
- Run build/typecheck.
- Start dev or preview server.
- Open browser target.
- Capture console/page/network errors.
- Verify nonblank canvas pixels.
- Capture desktop and mobile screenshots.
- Trigger main input, objective progression, fail/retry, and recent risky paths.
- Check HUD text fit, safe areas, touch targets, responsive layout.
- If audio changed, verify user-gesture unlock, SFX triggers, ambience loop start/stop, pause/restart cleanup, mute/volume behavior, and decode/load errors.
- Record artifacts and issues.
Packaged Canvas Inspector
Use the bundled inspector when the target project does not already include one:
node /scripts/inspect-threejs-canvas.mjs --url http://127.0.0.1:5188
For mobile emulation, add --mobile. Generated games from the packaged scaffold also include their own scripts/inspect-threejs-canvas.mjs and npm run inspect:canvas.
Release Workflow
- Inspect package scripts, Vite config, base path, public/assets.
- Gate debug UI/logging/test helpers.
- Run production build and preview/static server.
- Verify built output desktop/mobile.
- Review bundle and large assets.
- Document deploy command, host assumptions, and residual risks.
Final Response
Lead with pass/fail. Include the reference ledger, QA matrix/checklist result, commands, URL, controls, screenshots/artifacts, issues found/fixed, deployment notes, and risks.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: majidmanzarpour
- Source: majidmanzarpour/threejs-game-skills
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.