Install
$ agentstack add skill-mintdotgg-mint-threejs-skills-threejs-qa-release ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Three.js QA Release
Prove the app or game works as its user encounters it and that the production build is shippable.
Read ../../references/verification-policy.md first. Do not start browser, Playwright, canvas, screenshot, diagnostics, release-preview, or mobile work without approval for that scope.
Read By Need
- Core QA, responsive behavior, performance, evidence, and release:
references/qa-release-checklists.md.
- Screenshot baselines or visual regression:
references/visual-test-harness.md.
- Game-only scripted play, difficulty, fairness, or softlocks:
references/game-playtest-bot.md.
Default Minimum
Without additional approval, run only the policy's automatic minimum: the smallest build/typecheck gate, focused existing non-browser tests, and local asset/import-path checks. Fix owned failures, then state that extended browser QA was not run and offer a concrete desktop QA pass.
Approved Desktop QA Workflow
- Confirm the approved scope, then start the intended dev or production
preview.
- Capture console, page, and relevant network errors.
- Verify nonblank canvas pixels and the approved active desktop view.
- Exercise the primary user journey and changed risky paths.
- Test loading, empty, unsupported, and error states when applicable.
- Check desktop UI fit, input cancellation, and resize.
- If audio changed, verify gesture unlock, decode/load, triggers, loops,
cleanup, mute, and volume.
- Add deterministic screenshot baselines only when separately approved;
otherwise record that they were not run.
- Run canvas diagnostics, profiling, production-preview checks, or game bot
playtests only when the user approved those checks.
- Record commands, artifacts, issues, and remaining risks.
After desktop QA, offer mobile as a separate second step. Do not infer mobile approval from desktop approval.
Canvas Inspector
After canvas-inspector approval, run from the target project so its @playwright/test and pngjs dependencies are used:
node /scripts/inspect-threejs-canvas.mjs --url http://127.0.0.1:5188
Add --mobile, --state , and --seed as needed. The JSON contains canvas metrics and renderer-budget comparisons. Blank/error conditions exit nonzero.
The game scaffold creator copies this canonical inspector into generated games, so they remain self-contained without duplicated source.
Approved Release Workflow
- Inspect scripts, Vite
base, public assets, and deployment assumptions. - Gate debug UI, verbose logging, and test helpers.
- Run production build and preview.
- Recheck desktop/mobile interaction and asset paths in built output.
- Review bundle size, large assets, and third-party asset notices.
- Report deployment commands and residual risks.
Final Response
Lead with pass/fail. Include commands, URL, primary journey or game loop, controls, screenshots/artifacts, issues, canvas/performance evidence, visual harness and game-bot decisions when relevant, deployment notes, and risks. Always disclose extended browser QA that was not run and whether mobile still requires approval.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: mintdotgg
- Source: mintdotgg/mint-threejs-skills
- License: MIT
- Homepage: https://mcp.mint.gg
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.