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SKILL verified MIT Self-run

Mobile Games

skill-matthewbspeicher-remembr-dev-mobile-games · by matthewbspeicher

Mobile game development principles. Touch input, battery, performance, app stores.

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$ agentstack add skill-matthewbspeicher-remembr-dev-mobile-games

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

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No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures
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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Mobile Game Development

> Platform constraints and optimization principles.


1. Platform Considerations

Key Constraints

| Constraint | Strategy | |------------|----------| | Touch input | Large hit areas, gestures | | Battery | Limit CPU/GPU usage | | Thermal | Throttle when hot | | Screen size | Responsive UI | | Interruptions | Pause on background |


2. Touch Input Principles

Touch vs Controller

| Touch | Desktop/Console | |-------|-----------------| | Imprecise | Precise | | Occludes screen | No occlusion | | Limited buttons | Many buttons | | Gestures available | Buttons/sticks |

Best Practices

  • Minimum touch target: 44x44 points
  • Visual feedback on touch
  • Avoid precise timing requirements
  • Support both portrait and landscape

3. Performance Targets

Thermal Management

| Action | Trigger | |--------|---------| | Reduce quality | Device warm | | Limit FPS | Device hot | | Pause effects | Critical temp |

Battery Optimization

  • 30 FPS often sufficient
  • Sleep when paused
  • Minimize GPS/network
  • Dark mode saves OLED battery

4. App Store Requirements

iOS (App Store)

| Requirement | Note | |-------------|------| | Privacy labels | Required | | Account deletion | If account creation exists | | Screenshots | For all device sizes |

Android (Google Play)

| Requirement | Note | |-------------|------| | Target API | Current year's SDK | | 64-bit | Required | | App bundles | Recommended |


5. Monetization Models

| Model | Best For | |-------|----------| | Premium | Quality games, loyal audience | | Free + IAP | Casual, progression-based | | Ads | Hyper-casual, high volume | | Subscription | Content updates, multiplayer |


6. Anti-Patterns

| ❌ Don't | ✅ Do | |----------|-------| | Desktop controls on mobile | Design for touch | | Ignore battery drain | Monitor thermals | | Force landscape | Support player preference | | Always-on network | Cache and sync |


> Remember: Mobile is the most constrained platform. Respect battery and attention.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.