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SKILL verified MIT Self-run

Mobile Games

skill-misonl-ling-mobile-games · by MisonL

移动游戏开发原则。触摸输入、电池、性能、应用商店要求。

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Install

$ agentstack add skill-misonl-ling-mobile-games

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Passed review? Show it. Paste this badge into your README, it links to the public security report.

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[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-misonl-ling-mobile-games)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
6mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

移动游戏开发

> 平台限制与优化原则。


1. 平台考量

关键限制

| 限制 | 策略 | | --- | --- | | 触摸输入(Touch input) | 大点击区域、手势 | | 电池(Battery) | 限制 CPU/GPU 使用 | | 热量(Thermal) | 发热时节流 | | 屏幕尺寸(Screen size) | 响应式 UI | | 中断(Interruptions) | 进入后台暂停 |


2. 触摸输入原则

触摸 vs 控制器

| 触摸 | 桌面/主机 | | --- | --- | | 不精确 | 精确 | | 遮挡屏幕 | 无遮挡 | | 按钮有限 | 许多按钮 | | 可用手势 | 按钮/摇杆 |

最佳实践

  • 最小触摸目标:44x44 点
  • 触摸时提供视觉反馈
  • 避免精确的时间要求
  • 支持纵向与横向

3. 性能目标

热管理

| 动作 | 触发条件 | | --- | --- | | 降低质量 | 设备温热 | | 限制 FPS | 设备发热 | | 暂停特效 | 临界温度 |

电池优化

  • 30 FPS 通常足够
  • 暂停时休眠
  • 最小化 GPS/网络
  • 深色模式节省 OLED 电量

4. 应用商店要求

iOS(App Store)

| 要求 | 备注 | | --- | --- | | 隐私标签 | 必需 | | 账户删除 | 若存在账户创建 | | 截图 | 覆盖所有设备尺寸 |

Android(Google Play)

| 要求 | 备注 | | --- | --- | | 目标 API | 当年的 SDK | | 64 位 | 必需 | | App bundles | 推荐 |


5. 变现模型

| 模型 | 最适合 | | --- | --- | | Premium(付费) | 优质游戏、忠实受众 | | Free + IAP(免费+内购) | 休闲、基于进度 | | Ads(广告) | 超休闲、高量级 | | Subscription(订阅) | 内容更新、多人游戏 |


6. 反模式

| [FAIL] 禁止 | [OK] 推荐 | | --- | --- | | 在移动端使用桌面控制 | 为触摸设计 | | 忽略电池消耗 | 监控热量 | | 强制横屏 | 支持玩家偏好 | | 始终联网 | 缓存并同步 |


> 记住: 移动端是最受限的平台。尊重电池与注意力。

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

  • Author: MisonL
  • Source: MisonL/Ling
  • License: MIT
  • Homepage: https://www.npmjs.com/package/@mison/ling

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.