Install
$ agentstack add skill-melons-melons-agents-game-dev-agent ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
game-dev-agent
AI agent that orchestrates Unity game development tasks via CLI. Companion to [game-prototype](../game-prototype/) (the actual game built using this agent).
What it does
Modules (each = subagent):
asset_gen— Generate sprites / tiles / UI icons via ComfyUI + SDXL,
auto-save to Unity Assets folder with proper import settings
code_assist— Unity-aware C# scaffolding: MonoBehaviour / ScriptableObject /
Editor scripts. Knows Unity 2022.3 API.
balance_tune— Read ScriptableObject configs + JSON balance files,
propose parameter tuning. Game-dev specific (beyond what general AI code assistants do).
audio_gen— BGM via Suno (operator-provided files), SFX via local
AudioCraft / freesound API. Auto-conform to Unity AudioClip import.
runtime_director(in-game AI) — LLM-driven event generation for
the game itself, demonstrating dev-time + runtime AI agent patterns.
Why this skill matters
Career positioning: combines deep game-dev domain (operator's existing strength) with AI agent engineering (rare, emerging hire-niche). Portfolio = (this agent) + (game built with it) = T-shape proof.
Operator-specific:
- Operator has 10+ year game dev background
- AI agent engineer roles emerging in game industry + general tech
- Game industry downturn — pure game-dev roles competitive
- AI agent angle = downturn-resilient niche
Usage (planned, Day 1)
# Generate a sprite
python skills/game-dev-agent/scripts/agent.py gen-sprite \
"evil knight enemy, 2D pixel art, top-down view, simple silhouette" \
--output Assets/Sprites/enemy_knight.png
# Scaffold Unity MonoBehaviour script
python skills/game-dev-agent/scripts/agent.py code \
"PlayerMovement: top-down 2D, WASD input, 5 m/s speed" \
--output Assets/Scripts/PlayerMovement.cs
# Analyze + propose balance changes
python skills/game-dev-agent/scripts/agent.py balance \
--config Assets/Configs/enemies.json \
--goal "make wave 5 challenging but beatable"
# Generate BGM via Suno (operator provides Suno prompt template)
python skills/game-dev-agent/scripts/agent.py audio \
--style "lofi dungeon synth, slow, atmospheric" \
--output Assets/Audio/BGM_dungeon.mp3
Architecture
Same pattern as Skill #1 (music-video) + Skill #2 (job-hunt):
skills/game-dev-agent/
├── SKILL.md (this file)
├── README.md
└── scripts/
├── agent.py # CLI entry — argparse subcommands
├── modules/
│ ├── __init__.py
│ ├── asset_gen.py
│ ├── code_assist.py
│ ├── balance_tune.py
│ ├── audio_gen.py
│ └── runtime_director.py # Used by game prototype at runtime
└── prompts/
├── unity_csharp_system.md
├── unity_monobehaviour_template.md
├── sprite_2d_pixel.md
└── balance_analyze.md
Development phases
Per [docs/skill-3-design.md](../../docs/skill-3-design.md):
- Day 1: agent.py orchestrator + asset_gen MVP + initial sprite
- Day 2: code_assist (Unity C# scaffold)
- Day 3: balance_tune
- Day 4: utility AI integration (used by game prototype)
- Day 5: runtime_director (AI Director — LLM events)
- Day 6: audio_gen + polish
- Day 7: portfolio docs + demo video + commit
Each end-of-day = build runnable (game prototype side).
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: MelonS
- Source: MelonS/MelonS-Agents
- License: MIT
- Homepage: https://melons.github.io/MelonS-Agents/
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.