Install
$ agentstack add skill-melons-melons-agents-game-prototype ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
game-prototype
Unity mini colony-sim-style colony sim vertical slice, built in 7 days using [game-dev-agent](../game-dev-agent/) for asset generation, code scaffolding, balance tuning, and in-game AI Director.
Reference game
콜로니 심 장르. We're building a vertical slice — NOT a clone, NOT competing. Demonstration only.
Scope (locked at start of Day 1)
| Included | Excluded | |---|---| | 2-3 pawns | 10+ pawns | | 3 needs (food, sleep, mood) | 8+ needs | | 2 resources (wood, food) | full economy + production chains | | 3-4 actions (chop, eat, sleep, wander) | building, crafting, research | | 50×50 tilemap | open world / multiple biomes | | AI Director — 3-5 event types | seasons, weather sim, raids | | Utility AI (highest-need priority) | mood / relationship simulation | | Basic save/load (JSON) | autosave / multi-slot / cloud | | Top-down 2D | 3D / isometric |
End-of-day deliverable schedule
| Day | What .exe shows when launched | |---|---| | 1 | Title → Start → empty tilemap + 1 idle pawn, clickable | | 2 | Pawn moves on right-click, needs UI panel ticking down | | 3 | Trees on map, pawn can chop wood, wood counter rises | | 4 | 3 pawns, autonomous needs satisfaction (utility AI) | | 5 | AI Director generates random events (LLM-driven text) | | 6 | Save/load works, BGM + SFX added | | 7 | Polish + demo video + portfolio README |
Each day = builds/day-X-2026-MM-DD.exe snapshot saved.
Directory layout
skills/game-prototype/
├── SKILL.md (this file)
├── unity-project/ # Unity 2022.3.32f1 project root
│ ├── Assets/
│ │ ├── Scripts/ # C# (generated by code_assist module)
│ │ ├── Sprites/ # 2D art (generated by asset_gen module)
│ │ ├── Audio/ # BGM + SFX (generated by audio_gen module)
│ │ ├── Configs/ # ScriptableObject balance data
│ │ └── Scenes/
│ ├── Packages/
│ └── ProjectSettings/
├── builds/ # End-of-day .exe snapshots (gitignored)
│ ├── day-1-2026-05-26.exe
│ └── ...
└── docs/
├── DESIGN.md # Scope + system list
├── AGENT_LOG.md # What the agent did each day
└── DEMO.md # Demo video script + portfolio narrative
Build-in-public narrative
Each day's commit log = the agent's contribution that day. Portfolio README at end of Day 7 = "AI agent built this game in 7 days, here's what each day looked like + which agent module did what".
Target audience: AI agent engineer hiring managers at game companies + general tech companies hiring for AI agent / LLM-application roles.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: MelonS
- Source: MelonS/MelonS-Agents
- License: MIT
- Homepage: https://melons.github.io/MelonS-Agents/
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.