Install
$ agentstack add skill-mike007jd-game-superpowers-gsp-build-strategy ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Game Build Strategy
Goal
Choose the right build strategy for the project.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present build strategy and quality target in conversation.
- minimal or full: write
docs/game-studio/build-strategy.mdanddocs/game-studio/quality-target.md.
Use:
../../shared/reference/development-modes.md../../shared/reference/quality-targets.md../../shared/templates/build-strategy.md../../shared/templates/quality-target.md
Development modes
yolo-superguided-buildrefactor-opensurgical-live
Quality targets
first-playablepolished-prototypeproduction-featurelive-patch
Selection rules
- greenfield + narrow mechanic spike ->
yolo-super+first-playable - greenfield + serious showcase build -> usually
yolo-superorguided-build+polished-prototype - existing product-facing feature work -> usually
guided-buildorrefactor-open+production-feature - shipped or live-risky ->
surgical-live+live-patch
Planning policy
Match task size to the mode:
- aggressive modes can use large coherent implementation chunks
- production-feature work can use medium coherent chunks
- live work should use smaller changes with tighter verification
Choose the exploration budget explicitly:
minimalwhen the task is narrow and already shape-lockedstandardfor normal product workhighfor single-prompt showcase generation, benchmark runs, or any task where first-result quality matters more than token thrift
For high exploration budget work:
- spend more tokens up front on concept lock, UX shape, and visual anchor decisions
- prefer
polished-prototypeoverfirst-playableunless the user explicitly wants only a spike - add runtime verification and screenshot critique before claiming completion
- if the host supports subagents, default to builder + reviewer + verifier instead of a single uninterrupted build pass
- if the task splits cleanly, allow multiple builders in parallel with a shared reviewer / verifier gate
Guardrail
Do not let “safe” planning ruin the result on low-risk greenfield work. Do not let “fast” planning justify broad rewrites on live products. For benchmark or showcase builds, do not optimize for token thrift if that weakens the result.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: mike007jd
- Source: mike007jd/game-superpowers
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.