Install
$ agentstack add skill-mike007jd-game-superpowers-gsp-concept-brainstorm ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Game Concept Brainstorm
Goal
Lock the game fantasy before architecture or implementation.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present concept brainstorm and requirements in conversation.
- minimal or full: write
docs/game-studio/concept-brainstorm.mdanddocs/game-studio/requirements.md.
Use ./shared/templates/concept-brainstorm.md.
Workflow
- Restate the player fantasy in one sentence.
- Lock the primary verb, the reward loop, and the first 30-second promise.
- Lock the game shape before coding: camera / view model, movement grammar, obstacle or encounter grammar, fail / retry rhythm, and visual anchor.
- Define 3-4 design pillars.
- Separate must-haves from experiments.
- Ask enough high-value questions to remove shape ambiguity. Good question types: subtype, references, control grammar, failure rhythm, visual anchor, and “what must beat baseline.”
- For benchmark or one-prompt builds, spend more tokens here than feels comfortable if ambiguity remains.
- Feed the result into
gsp-requirements-brainstorm,gsp-scope-profile, andgsp-ux-flow-designer.
Important
If the prompt uses an archetype word that can imply multiple valid game forms, do not silently choose one and move on. Examples: runner, shooter, breakout. Write the chosen interpretation explicitly so downstream skills inherit a locked shape instead of improvising. Do not optimize for asking fewer questions. Optimize for asking the fewest questions that still fully lock the concept.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: mike007jd
- Source: mike007jd/game-superpowers
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.