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SKILL verified MIT Self-run

Gsp Concept Brainstorm

skill-mike007jd-game-superpowers-gsp-concept-brainstorm · by mike007jd

Use when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation.

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Install

$ agentstack add skill-mike007jd-game-superpowers-gsp-concept-brainstorm

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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5mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Game Concept Brainstorm

Goal

Lock the game fantasy before architecture or implementation.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present concept brainstorm and requirements in conversation.
  • minimal or full: write docs/game-studio/concept-brainstorm.md and docs/game-studio/requirements.md.

Use ./shared/templates/concept-brainstorm.md.

Workflow

  1. Restate the player fantasy in one sentence.
  2. Lock the primary verb, the reward loop, and the first 30-second promise.
  3. Lock the game shape before coding: camera / view model, movement grammar, obstacle or encounter grammar, fail / retry rhythm, and visual anchor.
  4. Define 3-4 design pillars.
  5. Separate must-haves from experiments.
  6. Ask enough high-value questions to remove shape ambiguity. Good question types: subtype, references, control grammar, failure rhythm, visual anchor, and “what must beat baseline.”
  7. For benchmark or one-prompt builds, spend more tokens here than feels comfortable if ambiguity remains.
  8. Feed the result into gsp-requirements-brainstorm, gsp-scope-profile, and gsp-ux-flow-designer.

Important

If the prompt uses an archetype word that can imply multiple valid game forms, do not silently choose one and move on. Examples: runner, shooter, breakout. Write the chosen interpretation explicitly so downstream skills inherit a locked shape instead of improvising. Do not optimize for asking fewer questions. Optimize for asking the fewest questions that still fully lock the concept.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.