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SKILL verified MIT Self-run

Gsp Requirements Brainstorm

skill-mike007jd-game-superpowers-gsp-requirements-brainstorm · by mike007jd

Use when a game request is vague, contradictory, or under-specified and needs a production-ready brief.

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Install

$ agentstack add skill-mike007jd-game-superpowers-gsp-requirements-brainstorm

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

Game Requirements Brainstorm

Goal

Turn the request into a requirement set that is specific enough to build a strong result.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present requirements and quality target in conversation.
  • minimal or full: write docs/game-studio/requirements.md and docs/game-studio/quality-target.md.

Use:

  • ./shared/templates/requirements-brief.md
  • ./shared/templates/quality-target.md

Workflow

  1. Extract what the user definitely wants.
  2. Separate must-build features, must-not-cut qualities, optional features, and explicit non-goals.
  3. Infer smart defaults when they are obvious.
  4. Ask high-value clarifying questions whenever missing information would materially affect game form, feature correctness, wow-factor, UX / onboarding, audio / feedback, or verification standards.
  5. Do not stop after one question if multiple unresolved details still meaningfully change the result.
  6. Write acceptance tests in user language.
  7. Decide whether the quality target should be first-playable, polished-prototype, production-feature, or live-patch.

Important

For greenfield showcase work, do not reduce the ask to a bare minimum. Default to high-precision questioning rather than question minimization.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.