Install
$ agentstack add skill-mike007jd-game-superpowers-gsp-loop-bootstrap ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Game Loop Bootstrap
Goal
Create a maintainable gameplay architecture that matches the chosen target quality.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present architecture decisions in conversation.
- minimal or full: write or update
docs/game-studio/architecture.md.
Prefer abstractions like
GameManagerInputProfileStateMachinePlayerControllerCameraRigHUDFlowSoundLayerEncounterDirector
Rules
- Separate simulation state and UI state clearly enough to reason about them.
- Avoid hiding critical gameplay state inside presentation objects.
- Choose the simplest architecture that still supports the requested result.
- In aggressive greenfield modes, do not fear building a complete coherent shell if it prevents later churn.
- In live modes, preserve compatibility unless a deliberate migration plan exists.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: mike007jd
- Source: mike007jd/game-superpowers
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.