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SKILL verified MIT Self-run

Gsp Scope Guard

skill-mike007jd-game-superpowers-gsp-scope-guard · by mike007jd

Use when a game project is expanding too broadly and needs scope protection without losing the core goal.

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Install

$ agentstack add skill-mike007jd-game-superpowers-gsp-scope-guard

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

Game Scope Guard

Goal

Keep scope under control while preserving the value of the request.

Core rule

Do not equate “scope control” with “remove everything interesting.”

By mode

  • yolo-super / guided-build: protect the user’s core requested feature set. Cut edge cases, not the fantasy.
  • refactor-open: protect the outcome, but allow larger architecture change when it prevents endless patching.
  • surgical-live: minimize blast radius first; here scope control often means tighter change boundaries.

Good cuts

  • optional content multiplication
  • edge-case polish outside the critical path
  • tooling not needed for the current target
  • deep progression systems when the target does not require them

Bad cuts

  • requested core mechanic
  • requested style / feel / UX quality if that is central to the ask
  • essential fail/retry and onboarding clarity
  • architecture cleanup that is necessary to make the requested change stable

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): state scope decisions and rationale in conversation.
  • minimal or full: record the rationale in docs/game-studio/plan.md or docs/game-studio/build-strategy.md.

Pair with

Use gsp-scope-profile early to define the intended scope. This skill protects it later.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.