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SKILL verified MIT Self-run

Gsp Ux Flow Designer

skill-mike007jd-game-superpowers-gsp-ux-flow-designer · by mike007jd

Use when designing onboarding, menus, CTA hierarchy, and first-minute interaction flow for a game.

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Install

$ agentstack add skill-mike007jd-game-superpowers-gsp-ux-flow-designer

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
5mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

Game UX Flow Designer

Goal

Define the player-facing flow clearly enough that implementation does not drift into unreadable or frustrating UX.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present UX flow design in conversation.
  • minimal or full: write docs/game-studio/ux-flow.md.

Must cover

  • entry flow
  • first 30 seconds
  • start / restart / fail / success states
  • pause or escape flow when relevant
  • HUD priorities
  • onboarding style
  • readability and accessibility constraints
  • critical feedback moments

Hard rules

Use:

  • ./shared/reference/first-30-seconds.md
  • ./shared/checklists/ui-feedback-checklist.md
  • ./shared/checklists/ui-ux-hard-rules.md

Explicitly decide:

  • how the playfield is protected from overlay clutter
  • what the persistent HUD budget is
  • whether the project needs a dedicated UI layer for text-heavy or responsive UI
  • how pause, menu focus, pointer lock, camera control, and gameplay input hand off control
  • what mobile safe-area and thumb-zone constraints exist when relevant

By quality target

  • first-playable: first 30 seconds and essential affordances only
  • polished-prototype: include title/start, retry, pause, success/failure flow, clearer UI rhythm, and explicit playfield/HUD rules
  • production-feature / live-patch: preserve consistency with the existing product while improving the target flow

Important

Do not stop at vague UX language. Lock concrete player-facing rules that implementation can actually follow. If critical UX flow details are still unknown, ask follow-up questions until the flow is explicit enough to implement with confidence.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.