Install
$ agentstack add skill-mike007jd-game-superpowers-gsp-ux-flow-designer ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Game UX Flow Designer
Goal
Define the player-facing flow clearly enough that implementation does not drift into unreadable or frustrating UX.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present UX flow design in conversation.
- minimal or full: write
docs/game-studio/ux-flow.md.
Must cover
- entry flow
- first 30 seconds
- start / restart / fail / success states
- pause or escape flow when relevant
- HUD priorities
- onboarding style
- readability and accessibility constraints
- critical feedback moments
Hard rules
Use:
./shared/reference/first-30-seconds.md./shared/checklists/ui-feedback-checklist.md./shared/checklists/ui-ux-hard-rules.md
Explicitly decide:
- how the playfield is protected from overlay clutter
- what the persistent HUD budget is
- whether the project needs a dedicated UI layer for text-heavy or responsive UI
- how pause, menu focus, pointer lock, camera control, and gameplay input hand off control
- what mobile safe-area and thumb-zone constraints exist when relevant
By quality target
- first-playable: first 30 seconds and essential affordances only
- polished-prototype: include title/start, retry, pause, success/failure flow, clearer UI rhythm, and explicit playfield/HUD rules
- production-feature / live-patch: preserve consistency with the existing product while improving the target flow
Important
Do not stop at vague UX language. Lock concrete player-facing rules that implementation can actually follow. If critical UX flow details are still unknown, ask follow-up questions until the flow is explicit enough to implement with confidence.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: mike007jd
- Source: mike007jd/game-superpowers
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.