AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Threejs Visual Systems

skill-mintdotgg-mint-threejs-skills-threejs-visual-systems · by mintdotgg

Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.

No reviews yet
0 installs
5 views
0.0% view→install

Install

$ agentstack add skill-mintdotgg-mint-threejs-skills-threejs-visual-systems

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-mintdotgg-mint-threejs-skills-threejs-visual-systems)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
24d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Threejs Visual Systems? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Three.js Visual Systems

Create coherent, readable, performance-aware 3D presentation for general apps and games.

Read By Need

  • Broad visual architecture: references/implementation-blueprint.md.
  • Authored models, silhouettes, variants, props, or environment kits:

references/model-recipes.md.

  • Renderer, camera composition, lighting, shadows, fog, materials, or VFX:

references/render-recipes.md.

  • Custom shaders, material injection, skies, or post-processing:

references/shader-cookbook.md.

  • Imported assets, LOD/instancing, budgets, or mobile tradeoffs:

references/technical-art.md.

  • Any high-quality completion claim: references/quality-gates.md.
  • Premium game claims only: references/game-visual-scorecard.md.
  • Generated assets or derivatives: ../../references/mint-mcp-assets.md.

Workflow

  1. Capture active screenshots and identify the primary subject, supporting

content, interaction affordances, and weakest visible surfaces.

  1. Define the shot: intended mood, subject scale, lens/FOV, screen occupancy,

horizon, design viewing distance, motion, and render budget.

  1. Improve the image in order: framing and silhouette, scale and depth,

material identity, lighting hierarchy, atmosphere, then post-processing and VFX. Do not use a later layer to repair an unreadable earlier layer.

  1. Plan Mint MCP outputs and procedural systems. Store ordinary artifacts at

stable project paths and record them in the project-root mint-assets.json through ../../references/asset-pipeline.md; record and stream world RAD manifests through ../../references/mint-world-splats.md.

  1. Build authored forms, reusable factories, shared materials, detail systems,

and simple interaction or collision proxies.

  1. Add lighting, shadows, fog, post-processing, and VFX only after the forms and

state changes read clearly.

  1. Inspect the scene with post disabled and expose useful effect, mask, or pass

views while tuning complex systems.

  1. Measure the worst-case active state and verify desktop/mobile composition.
  2. Apply the general quality gate; games additionally use the game scorecard.

Rules

  • Mint MCP is the only generated-asset pipeline.
  • Primitives are valid construction tools, not a finished visual identity by

default.

  • Glow, fog, darkness, and bloom cannot substitute for form, composition,

material craft, interaction clarity, or UI.

  • When asked to make a scene beautiful, diagnose the first weak layer in the

visual order instead of adding effects indiscriminately.

  • Repeated geometry should share resources or use instancing where practical.
  • Effects must preserve the primary subject and interaction affordances.
  • Presentation transforms must not corrupt canonical imported asset transforms.

Final Response

Report visual changes, Mint links and integrated paths, screenshots, technical-art budget, renderer diagnostics, quality-gate result, interaction readability, and remaining blockers. Games also report the game scorecard.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.