Install
$ agentstack add skill-mintdotgg-mint-threejs-skills-mint-threejs-skills ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Mint Three.js Skills
Mint's agent skill suite for browser-based Three.js work. It combines and adapts open source Three.js game, application, and graphics-agent workflows, generalized for 3D apps while retaining deep game workflows.
Choose A Route
- Fresh request whose primary deliverable is one generated model, an animated
model, a coherent model asset pack, one material, a material pack, or one explicitly requested Mint world: read references/asset-viewer.md, then use the app director. The asset is the product; the viewer is its inspection and download shell.
- General 3D app, viewer, configurator, simulation, walkthrough, editor, or
interactive experience: read skills/threejs-app-director/SKILL.md.
- Game or game-like request with objectives, challenge, scoring, failure,
progression, or game feel: read skills/threejs-game-director/SKILL.md.
- Mixed experience: start with the app director, then add only the relevant game
specialists.
Both routes share visual systems, interaction, debugging, QA, and references/mint-mcp-assets.md. Projects that use Mint assets also use the durable registry in references/asset-pipeline.md.
Existing app or game context wins over asset delivery. Generate and integrate a requested asset into that project instead of scaffolding a separate viewer.
Invariants
- Existing project architecture wins. For greenfield work, default to
TypeScript, Vite, and Three.js modules.
- Vanilla Three.js is the default; support React Three Fiber or another
Three.js-based stack when the project or user chooses it.
- Mint MCP is the only generated-asset production pipeline. Keep MCP calls out
of browser runtime code.
- For every project that imports Mint files or remote world configuration,
maintain a project-root mint-assets.json through scripts/sync-mint-assets.mjs. Reuse stable logical keys and preserve the existing project's asset-root conventions.
- For every Three.js path that loads Mint-generated GLBs, read
references/gltf-runtime-compatibility.md and use a Draco-capable shared loader. Mint-optimized GLBs are not compatible with a bare GLTFLoader.
- Prefer discrete generated models and compose them in Three.js. Generate a
Mint world only when the user explicitly chooses a generated environment; then read references/mint-world-splats.md.
- Use procedural or user-provided assets when they are the right design choice
or Mint MCP lacks the required capability. Never create a competing procedural version of a subject that Mint generated successfully.
- Before verification, read
references/verification-policy.md. Run its
automatic minimum, ask before extended desktop/browser QA, and require a separate secondary approval for mobile QA. Its approval boundary overrides broader specialist completion gates.
- Do not force game concepts such as objectives, pressure, rewards, or failure
onto general 3D apps.
User-Owned UI
- Treat the delivered app as the user's product, not as a demo of the
asset-generation pipeline.
- Keep provider names, branding, badges, generation links, asset IDs, and
provenance out of runtime UI unless the user explicitly asks for them.
- Mention generation provenance and handoff links only in the final response or
developer documentation.
- Default to the minimum UI required for the experience: loading and error
status, essential controls, and explicitly requested actions.
- Do not add headers, title bars, navigation, marketing copy, attribution, or
decorative application chrome unless requested.
- For the canonical asset viewer, keep the canvas dominant with a compact
centered details dialog opened from an info button plus bottom-centered inspection controls. Do not reserve permanent sidebar space. For other simple viewers and walkthroughs, use a compact bottom-centered control group. Place loading, ready, or error status directly above it using the same compact visual language.
When the user asks for a reusable prompt, use references/request-templates.md.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: mintdotgg
- Source: mintdotgg/mint-threejs-skills
- License: MIT
- Homepage: https://mcp.mint.gg
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.