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SKILL verified MIT Self-run

Threejs Interaction Systems

skill-mintdotgg-mint-threejs-skills-threejs-interaction-systems · by mintdotgg

Build Three.js app interaction systems including cameras, controls, picking, selection, manipulation, annotations, configuration UI, loading states, responsive input, and accessibility.

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Install

$ agentstack add skill-mintdotgg-mint-threejs-skills-threejs-interaction-systems

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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24d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Three.js Interaction Systems

Make 3D interaction predictable, state-driven, responsive, and accessible.

Read references/interaction-patterns.md before changing camera controls, selection, manipulation, configuration, annotations, or general app UI. For model axes, authoritative transforms, constrained manipulation, or surface queries, also read ../../references/spatial-contracts.md.

Workflow

  1. Define the primary user task and supported input methods.
  2. Choose one camera/control owner and explicit transition rules.
  3. Keep application state outside transient Three.js object state.
  4. Implement raycast or GPU picking only at interaction boundaries, with clear

hover, focus, selected, disabled, and error feedback.

  1. Add manipulation, configuration, annotations, playback, or navigation as

task-specific modules.

  1. Keep semantic HTML controls available for important actions and status.
  2. Verify pointer, keyboard, touch, resize, cancellation, and loading/error

paths on relevant viewports.

Use ../../references/mint-mcp-assets.md for generated production assets. Ordinary interface chrome should remain HTML/CSS/SVG/Canvas unless a true 3D surface is required.

Final Response

Report the interaction model, controls, state ownership, supported input paths, responsive/accessibility evidence, screenshots, and remaining risks.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.