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SKILL verified MIT Self-run

Audio Implementation

skill-mrcalderon3d-everything-game-dev-code-audio-implementation · by MRCalderon3D

Integrate music, SFX, VO, mixing, and reactive audio behavior so audio supports gameplay and UX.

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Install

$ agentstack add skill-mrcalderon3d-everything-game-dev-code-audio-implementation

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

Audio Implementation

Purpose

Integrate music, SFX, VO, mixing, and reactive audio behavior so audio supports gameplay and UX.

Use When

  • audio content is entering implementation
  • mixing is unclear
  • audio cues matter for gameplay or accessibility

Inputs

  • audio design goals
  • event map
  • platform constraints
  • subtitle or accessibility requirements

Process

  1. define event-driven audio behaviors and ownership
  2. set category mixing and ducking rules
  3. handle looping, transitions, and interrupt behavior deliberately
  4. ensure critical information is not audio-only without backup
  5. test audio in representative gameplay contexts

Outputs

  • audio implementation map
  • mixing rules
  • event-trigger notes
  • accessibility follow-up items

Quality Bar

  • is usable by content creators without tribal knowledge
  • respects quality bars and runtime constraints together
  • defines validation and ownership for content flow

Common Failure Modes

  • style consistency that ignores gameplay readability
  • manual pipeline steps that create drift
  • content that cannot be validated before release

Related Agents

  • audio-designer
  • ui-ux-designer
  • accessibility-reviewer

Related Commands

  • audio-pass
  • verify
  • update-docs

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.