Install
$ agentstack add skill-mrcalderon3d-everything-game-dev-code-audio-implementation ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Audio Implementation
Purpose
Integrate music, SFX, VO, mixing, and reactive audio behavior so audio supports gameplay and UX.
Use When
- audio content is entering implementation
- mixing is unclear
- audio cues matter for gameplay or accessibility
Inputs
- audio design goals
- event map
- platform constraints
- subtitle or accessibility requirements
Process
- define event-driven audio behaviors and ownership
- set category mixing and ducking rules
- handle looping, transitions, and interrupt behavior deliberately
- ensure critical information is not audio-only without backup
- test audio in representative gameplay contexts
Outputs
- audio implementation map
- mixing rules
- event-trigger notes
- accessibility follow-up items
Quality Bar
- is usable by content creators without tribal knowledge
- respects quality bars and runtime constraints together
- defines validation and ownership for content flow
Common Failure Modes
- style consistency that ignores gameplay readability
- manual pipeline steps that create drift
- content that cannot be validated before release
Related Agents
- audio-designer
- ui-ux-designer
- accessibility-reviewer
Related Commands
- audio-pass
- verify
- update-docs
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: MRCalderon3D
- Source: MRCalderon3D/everything-game-dev-code
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.