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Core Loop Design

skill-mrcalderon3d-everything-game-dev-code-core-loop-design · by MRCalderon3D

Define the primary player activity loop and the support loops that sustain mastery, variety, and progression.

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Install

$ agentstack add skill-mrcalderon3d-everything-game-dev-code-core-loop-design

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Core Loop Design

Purpose

Define the primary player activity loop and the support loops that sustain mastery, variety, and progression.

Use When

  • a concept needs gameplay structure
  • the current loop feels unfocused
  • new systems risk diluting the core fantasy

Inputs

  • product pillars
  • target audience
  • competitive references
  • session and progression goals

Process

  1. state what the player repeatedly does and why it is satisfying
  2. map supporting loops that reinforce the core loop
  3. identify inputs, feedback, rewards, and failure points
  4. test whether the loop fits the intended session length and mastery curve
  5. cut systems that do not serve the loop

Outputs

  • core loop definition
  • support loop map
  • design constraints
  • candidate tutorial beats

Quality Bar

  • the loop is expressible as a closed cycle of player actions, rewards, and re-entry motivation
  • each loop step names the player verb, the feedback, and a duration target
  • supporting loops (session, progression, economy) are explicitly connected to the core loop
  • the loop is testable in a gray-box build without final art

Common Failure Modes

  • loops that depend on content volume instead of repeatable mechanics
  • reward steps without a defined re-entry hook back into the loop
  • a core loop tuned only on paper, never validated in a playable slice
  • conflating the core loop with the meta progression that wraps it

Related Agents

  • systems-designer
  • gdd-designer
  • level-designer

Related Commands

  • gdd
  • plan
  • onboarding

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.