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SKILL verified MIT Self-run

Narrative Design

skill-mrcalderon3d-everything-game-dev-code-narrative-design · by MRCalderon3D

Build narrative structure, world logic, dialogue intent, and player motivation that support the game loop.

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Install

$ agentstack add skill-mrcalderon3d-everything-game-dev-code-narrative-design

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Narrative Design

Purpose

Build narrative structure, world logic, dialogue intent, and player motivation that support the game loop.

Use When

  • story, dialogue, lore, or character arcs need structure
  • narrative and gameplay feel disconnected
  • content growth is making canon hard to manage

Inputs

  • game pillars
  • quest or mission structure
  • world rules
  • localization constraints

Process

  1. define narrative goals, arcs, and world rules
  2. link story beats to gameplay and objective flow
  3. write or outline dialogue with implementation constraints in mind
  4. create a canon reference and naming consistency rules
  5. plan subtitle, VO, and localization implications early

Outputs

  • narrative brief
  • canon notes
  • dialogue or quest specs
  • localization and VO considerations

Quality Bar

  • supports the core fantasy and player goals
  • defines readable rules, edge cases, and feedback
  • creates concrete hooks for tuning, telemetry, and QA

Common Failure Modes

  • adding systems that do not serve the core loop
  • shipping vague rules that QA and engineering must guess at
  • tuning without instrumentation or hypotheses

Related Agents

  • narrative-designer
  • gdd-designer
  • audio-designer

Related Commands

  • gdd
  • quest-design
  • update-docs

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.