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Install
$ agentstack add skill-mrcalderon3d-everything-game-dev-code-game-feel-design ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Game Feel Design
Purpose
Design moment-to-moment feedback — hit-stop, screen shake, tweening, and response timing — so actions feel readable and satisfying.
Use When
- core actions feel flat, mushy, or unresponsive in playtests
- feedback layers (visual, audio, haptic) need a coherent budget and priority
- juice additions start hurting readability or competitive clarity
Inputs
- core loop and action set
- input-to-response timing measurements
- existing feedback inventory (VFX, SFX, camera, haptics)
- readability and accessibility constraints
Process
- inventory each player action and its current feedback stack
- define target response timing per action (anticipation, contact, recovery)
- assign feedback layers per action: animation, camera, audio, haptics, UI
- set a juice budget — where intensity helps and where it harms readability
- define tuning variables and exposure so feel can be iterated without code changes
- validate against accessibility needs (shake reduction, flash limits, haptic toggles)
Outputs
- feedback stack specification per core action
- response timing targets
- juice budget with readability limits
- tuning variable list for iteration
Quality Bar
- supports the core fantasy and player goals
- defines readable rules, edge cases, and feedback
- creates concrete hooks for tuning, telemetry, and QA
Common Failure Modes
- stacking effects until readability collapses
- tuning feel by anecdote without timing measurements
- feedback that cannot be reduced or disabled for accessibility
Related Agents
- gameplay-programmer
- ui-ux-designer
- audio-designer
Related Commands
- game-feel-pass
- audio-pass
- ui-flow-review
Related Skills
- accessibility-design
- combat-design
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: MRCalderon3D
- Source: MRCalderon3D/everything-game-dev-code
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.