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Install
$ agentstack add skill-mrcalderon3d-everything-game-dev-code-localization-pipeline ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Localization Pipeline
Purpose
Prepare the project for translation, cultural adaptation, text expansion, and voice or subtitle variability.
Use When
- the game will ship in multiple languages
- text is growing fast
- UI is not resilient to expansion
Inputs
- text inventory
- supported locales
- UI constraints
- narrative and subtitle requirements
Process
- separate localizable text from hardcoded content
- define key naming and source-of-truth rules
- plan export/import and review flow with vendors or internal localization
- identify screens and systems sensitive to expansion or RTL
- test fonts, truncation, and fallback behavior
Outputs
- localization workflow
- key management rules
- locale risk list
- QA localization checklist
Quality Bar
- is usable by content creators without tribal knowledge
- respects quality bars and runtime constraints together
- defines validation and ownership for content flow
Common Failure Modes
- style consistency that ignores gameplay readability
- manual pipeline steps that create drift
- content that cannot be validated before release
Related Agents
- narrative-designer
- ui-ux-designer
- doc-updater
Related Commands
- update-docs
- verify
- release-check
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: MRCalderon3D
- Source: MRCalderon3D/everything-game-dev-code
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.