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Physics Gameplay Patterns

skill-mrcalderon3d-everything-game-dev-code-physics-gameplay-patterns · by MRCalderon3D

Use physics and collision in a way that supports feel, determinism expectations, and performance constraints.

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Install

$ agentstack add skill-mrcalderon3d-everything-game-dev-code-physics-gameplay-patterns

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Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Physics Gameplay Patterns

Purpose

Use physics and collision in a way that supports feel, determinism expectations, and performance constraints.

Use When

  • movement, projectiles, collisions, or physical interactions are core to the feature
  • simulation is causing instability
  • feel and correctness are fighting each other

Inputs

  • movement goals
  • collision needs
  • determinism expectations
  • platform performance targets

Process

  1. define what is simulated versus authored or faked
  2. establish ownership of collision and response logic
  3. control update order and frame-rate sensitivity where needed
  4. add debug tools for contact, forces, and state transitions
  5. test extreme cases and stress conditions

Outputs

  • physics interaction rules
  • debug plan
  • edge-case list
  • performance notes

Quality Bar

  • makes ownership, state flow, and failure behavior explicit
  • improves maintainability without over-abstracting
  • supports testing, debugging, and safe iteration

Common Failure Modes

  • coupling systems through hidden globals or timing assumptions
  • writing logic that is hard to test or debug
  • optimizing the wrong layer before measuring

Related Agents

  • physics-programmer
  • gameplay-programmer
  • qa-lead

Related Commands

  • tech-design
  • verify
  • perf-budget

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.