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Unreal

skill-randroids-dojo-skills-unreal · by Randroids-Dojo

Develop, test, and automate Unreal Engine 5.x projects (WIP). Covers PlayUnreal automation, Remote Control API, Automation Driver, and CI-friendly E2E flows.

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Install

$ agentstack add skill-randroids-dojo-skills-unreal

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Unreal Skill (WIP)

Automate Unreal Engine 5.x with PlayUnreal style external control.

Status: WIP. PlayUnreal repo: https://github.com/Randroids-Dojo/PlayUnreal

Quick Reference

# Launch editor with Remote Control enabled
UnrealEditor "/path/MyGame.uproject" -ExecCmds="WebControl.StartServer"

# Packaged build (enable Remote Control)
MyGame.exe -RCWebControlEnable -RCWebInterfaceEnable -ExecCmds="WebControl.StartServer"

# Wait for Remote Control and ping a PlayUnreal automation actor
python plugins/unreal/scripts/rc_wait_ready.py \
  --host 127.0.0.1 --port 30010 \
  --object-path "/Game/Maps/Main.Main:PersistentLevel.PlayUnrealDriver_1"

Setup Checklist

  • Enable Remote Control and Automation Driver plugins.
  • Add the PlayUnrealAutomation plugin to the project.
  • Place the PlayUnreal driver actor or subsystem in the map.
  • Tag key UMG widgets with automation IDs for stable selectors.
  • Keep Remote Control on LAN/VPN only.

Selector Strategy

  • id=StartButton maps to Automation Driver By::Id.
  • path=#Menu//Start/ maps to By::Path.
  • text="Start" can be implemented via custom traversal if needed.

PlayUnreal Python (target API)

from playunreal import Unreal

async with Unreal.launch(
    uproject="MyGame.uproject",
    map="/Game/Maps/MainMenu",
    remote_control=True,
) as ue:
    page = ue.page()
    await page.locator("id=StartButton").click()
    await page.locator("id=HUDRoot").wait_for_visible()
    await page.screenshot("artifacts/started.png")

Packaged Builds

  • Use -RCWebControlEnable -RCWebInterfaceEnable.
  • Ensure presets and assets are staged if using Remote Control presets.

References

  • references/remote-control.md
  • references/automation-driver.md
  • references/umg-automation.md
  • references/playunreal.md

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.