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SKILL verified MIT Self-run

Steam Launch Forecast

skill-sttrevens-4dgames-skills-steam-launch-forecast · by Sttrevens

Use when a user needs a Steam game launch forecast, wishlist-to-sales read, comparable-game analysis, regional demand split, or market signal review for first-week or first-month performance.

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Install

$ agentstack add skill-sttrevens-4dgames-skills-steam-launch-forecast

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Steam Launch Forecast

Use this skill to produce a market-research style forecast for Steam launch performance. It is strongest when the user provides a Steam page, wishlist count, launch date, price, publisher, social links, trailer data, or a list of comparable games.

Workflow

  1. Parse the target game or game set.
  • Names, release dates, prices, wishlist counts, publishers, regions, notes.
  • Treat relative dates using the current date and verify fast-moving data

online.

  1. Set the forecast boundary before interpreting signals.
  • Declare Forecast mode: blind_prelaunch, retrospective_backcast, or

post_launch_nowcast.

  • Record a Knowledge cutoff: the latest instant at which a permitted input

was public or available. Only blind_prelaunch is eligible to be described or scored as a blind forecast.

  • A date-only source captured on release day is not blind-prelaunch evidence

unless its order relative to the release is demonstrated with a timestamp and IANA time zone.

  1. Build a game profile.
  • Genre, tags, production scale, IP status, localization, demo/Next Fest

history, publisher credibility, and main audience regions.

  1. Collect permitted signals.
  • Steam page, SteamDB followers, wishlist rank when visible, discussions,

reviews/CCU if released, launch discount, supported languages.

  • YouTube, Bilibili, Reddit, Discord, creator coverage, press, and community

heat when relevant.

  • Mark each material input as verified, provisional, unverified, or disputed;

exclude disputed inputs from the estimate.

  • In blind_prelaunch mode, do not use post-launch reviews, CCU, sales, or

any signal published after the knowledge cutoff.

  1. Build a dynamic comparable set.
  • Use 3-7 recent comparables, preferably within 6-24 months.
  • Match genre, price, scale, audience region, visibility path, and launch

condition.

  1. Model the funnel.
  • Wishlists are an input, not the answer.
  • Adjust by wishlist freshness, genre conversion, price, review risk,

Steam visibility, creator coverage, localization, and regional split.

  • If calculating first-week units / prelaunch wishlist snapshot, call it a

snapshot-normalized sales ratio, not cohort conversion.

  1. Output a forecast.

Required Output

Game:
Launch status:
Forecast mode:
Knowledge cutoff:
Evidence tier:
Calibration eligibility:
Known inputs:
Comparable logic:
Funnel read:
First-week forecast:
Confidence:
Main risks / upside triggers:

For multiple games, add a ranking table first.

Use [the calibration contract](references/calibration-contract.md) when the request compares forecasts with outcomes, audits a prior call, or adds a result to a calibration dataset.

Rules

  • Prefer ranges over false precision.
  • Say what data is missing.
  • Separate China-facing and Western/global demand when evidence supports it.
  • Do not make investment or publishing claims from wishlist count alone.
  • Keep the forecast issue time separate from the knowledge cutoff and cite the

source and capture time for material inputs.

  • Call a released-game analysis post_launch_nowcast or

retrospective_backcast; never present it as a blind forecast.

  • Do not call an estimate unbiased without a stated benchmark and error method;

a post-launch nowcast is never an unbiased blind forecast.

  • Label calibration provisional when actuals are not verified or the sample is

too small to generalize.

Common Failure Modes

  • Converting wishlists to sales with one fixed multiplier.
  • Using old comparables when the genre or Steam visibility environment changed.
  • Treating Western press silence as global demand weakness for China-facing games.
  • Inventing private wishlist rank, revenue, or publisher data.
  • Calling a same-day, date-only snapshot pre-launch without proving the time

order.

  • Letting post-launch reviews or CCU leak into a claimed blind forecast.
  • Calling a snapshot-normalized sales ratio a conversion rate for a defined

wishlist cohort.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.