Install
$ agentstack add skill-summerengine-summer-engine-agent-ui-basics ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
UI Basics for Summer Engine
Build menus and HUDs using Godot's Control nodes. Follow these patterns for layout, buttons, and responsive design.
Control Hierarchy
Use containers for layout, then add content nodes:
Control or CanvasLayer (root)
└── MarginContainer
└── VBoxContainer (or HBoxContainer)
├── Label
├── Button
├── Button
└── ProgressBar
Common Containers
| Container | Use | |-----------|-----| | MarginContainer | Padding from edges | | VBoxContainer | Stack vertically | | HBoxContainer | Stack horizontally | | CenterContainer | Center child | | GridContainer | Grid layout |
Basic Menu
summer_add_node(parent="./", type="Control", name="MainMenu")
summer_add_node(parent="./MainMenu", type="MarginContainer", name="Margin")
summer_set_prop(path="./MainMenu/Margin", key="anchors_preset", value="15") # Full rect
summer_set_prop(path="./MainMenu/Margin", key="theme_override_constants/margin_left", value="50")
summer_set_prop(path="./MainMenu/Margin", key="theme_override_constants/margin_right", value="50")
summer_set_prop(path="./MainMenu/Margin", key="theme_override_constants/margin_top", value="50")
summer_set_prop(path="./MainMenu/Margin", key="theme_override_constants/margin_bottom", value="50")
summer_add_node(parent="./MainMenu/Margin", type="VBoxContainer", name="VBox")
summer_add_node(parent="./MainMenu/Margin/VBox", type="Label", name="Title")
summer_set_prop(path="./MainMenu/Margin/VBox/Title", key="text", value="My Game")
summer_add_node(parent="./MainMenu/Margin/VBox", type="Button", name="StartButton")
summer_set_prop(path="./MainMenu/Margin/VBox/StartButton", key="text", value="Start Game")
summer_add_node(parent="./MainMenu/Margin/VBox", type="Button", name="QuitButton")
summer_set_prop(path="./MainMenu/Margin/VBox/QuitButton", key="text", value="Quit")
For nested theme overrides, use summer_set_resource_property if the property is on a resource. For theme_override_constants/margin_left, it may be a direct node property—check Godot docs. Some constants are set via add_theme_constant_override. If summer_set_prop accepts theme_override_constants/margin_left, use it; otherwise the UI may need a script or theme resource.
HUD (Health Bar)
summer_add_node(parent="./", type="CanvasLayer", name="HUD")
summer_add_node(parent="./HUD", type="MarginContainer", name="TopLeft")
summer_set_prop(path="./HUD/TopLeft", key="anchors_preset", value="1") # Top-left
summer_add_node(parent="./HUD/TopLeft", type="HBoxContainer", name="HealthContainer")
summer_add_node(parent="./HUD/TopLeft/HealthContainer", type="Label", name="HealthLabel")
summer_set_prop(path="./HUD/TopLeft/HealthContainer/HealthLabel", key="text", value="Health:")
summer_add_node(parent="./HUD/TopLeft/HealthContainer", type="ProgressBar", name="HealthBar")
summer_set_prop(path="./HUD/TopLeft/HealthContainer/HealthBar", key="max_value", value="100")
summer_set_prop(path="./HUD/TopLeft/HealthContainer/HealthBar", key="value", value="100")
summer_set_prop(path="./HUD/TopLeft/HealthContainer/HealthBar", key="size", value="Vector2(200, 20)")
ProgressBar uses value and max_value for the fill. Update value from a script when health changes.
Anchors Preset
Common preset values (Godot 4):
| Preset | Value | Description | |--------|-------|-------------| | Top Left | 0 | Anchor to top-left | | Top Right | 1 | Anchor to top-right | | Bottom Left | 2 | Anchor to bottom-left | | Bottom Right | 3 | Anchor to bottom-right | | Full Rect | 15 | Stretch to fill parent |
Set via summer_set_prop(path, key="anchors_preset", value="15").
Connecting Buttons
Wire the pressed signal to a handler:
summer_connect_signal(emitter="./MainMenu/Margin/VBox/StartButton", signal="pressed", receiver="./MainMenu", method="_on_start_pressed")
The receiver node must have a script with func _on_start_pressed() -> void:.
Property Reference
| Node | Property | Example | |------|----------|---------| | Label | text | "Score: 0" | | Button | text | "Start" | | ProgressBar | value | 75 | | ProgressBar | maxvalue | 100 | | Control | size | "Vector2(200, 50)" | | Control | anchorspreset | 15 | | Control | customminimumsize | "Vector2(100, 30)" |
Responsive Layout
For UI that scales with window size:
- Use
anchors_presetto anchor to corners or edges - Use
size_flags_horizontalandsize_flags_verticalon children (SIZEEXPANDFILL, etc.) - MarginContainer with percentage-based margins (may need theme or script)
For simple cases, CenterContainer + fixed-size children works. For complex layouts, a Theme resource or script may be needed.
Fallback (no MCP — edit .tscn directly)
If Summer MCP isn't connected, write the menu hierarchy by hand:
[node name="MainMenu" type="Control" parent="."]
anchors_preset = 15
[node name="Margin" type="MarginContainer" parent="MainMenu"]
anchors_preset = 15
theme_override_constants/margin_left = 50
theme_override_constants/margin_right = 50
theme_override_constants/margin_top = 50
theme_override_constants/margin_bottom = 50
[node name="VBox" type="VBoxContainer" parent="MainMenu/Margin"]
[node name="Title" type="Label" parent="MainMenu/Margin/VBox"]
text = "My Game"
[node name="StartButton" type="Button" parent="MainMenu/Margin/VBox"]
text = "Start Game"
Collaborative protocol
This skill writes UI scene nodes and wires button signals. Always ask before applying: "May I add the MainMenu (Control + Margin + VBox + Title + Start/Quit buttons) and connect Start.pressed to _on_start_pressed?". See ../../references/collaborative-protocol.md.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: SummerEngine
- Source: SummerEngine/summer-engine-agent
- License: MIT
- Homepage: https://summerengine.com/
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.