Install
$ agentstack add skill-tabooharmony-roblox-brain-roblox-networking ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Roblox Networking & Security Reference
Overview
Load this reference when:
- Validating RemoteEvent/RemoteFunction input on the server
- Implementing rate limiting or anti-exploit measures
- Designing server-authoritative systems (damage, currency, inventory)
- Hardening existing networking code against exploiters
This document covers server-side validation, rate limiting, suspicion scoring, and server-authoritative design patterns. For player lifecycle (PlayerAdded/Removing), see roblox-architecture.
Quick Reference
Load Full Reference below only when you need specific validation module code or rate limiting implementations.
Key rules:
- NEVER trust the client. Every RemoteEvent arg is attacker-controlled.
- Validate: type, range, ownership, cooldown on EVERY server handler.
- Server-authoritative: server decides outcomes. Client is display-only.
- Rate limit all remotes. Per-player cooldown table minimum.
- Damage: server calculates from weapon stats + distance + cooldown. Never accept damage values from client.
- Currency: all math server-side. Client displays only.
- Movement: validate distance/speed against physics. Flag teleportation.
- Use
tlibrary for composable type checks on remote args. - Suspicion scoring: accumulate violations, kick/ban at threshold. Don't instant-kick on first offense.
- Exploiters can: fire any remote, read all client code, modify any client state, speed/fly/teleport.
Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: TabooHarmony
- Source: TabooHarmony/roblox-brain
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.