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SKILL verified MIT Self-run

Roblox Networking

skill-tabooharmony-roblox-brain-roblox-networking · by TabooHarmony

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Install

$ agentstack add skill-tabooharmony-roblox-brain-roblox-networking

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

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[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-tabooharmony-roblox-brain-roblox-networking)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
2mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Roblox Networking & Security Reference


Overview

Load this reference when:

  • Validating RemoteEvent/RemoteFunction input on the server
  • Implementing rate limiting or anti-exploit measures
  • Designing server-authoritative systems (damage, currency, inventory)
  • Hardening existing networking code against exploiters

This document covers server-side validation, rate limiting, suspicion scoring, and server-authoritative design patterns. For player lifecycle (PlayerAdded/Removing), see roblox-architecture.


Quick Reference

Load Full Reference below only when you need specific validation module code or rate limiting implementations.

Key rules:

  • NEVER trust the client. Every RemoteEvent arg is attacker-controlled.
  • Validate: type, range, ownership, cooldown on EVERY server handler.
  • Server-authoritative: server decides outcomes. Client is display-only.
  • Rate limit all remotes. Per-player cooldown table minimum.
  • Damage: server calculates from weapon stats + distance + cooldown. Never accept damage values from client.
  • Currency: all math server-side. Client displays only.
  • Movement: validate distance/speed against physics. Flag teleportation.
  • Use t library for composable type checks on remote args.
  • Suspicion scoring: accumulate violations, kick/ban at threshold. Don't instant-kick on first offense.
  • Exploiters can: fire any remote, read all client code, modify any client state, speed/fly/teleport.

Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.