AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Roblox Performance

skill-tabooharmony-roblox-brain-roblox-performance · by TabooHarmony

Profiler, microprofiler, optimization patterns, object pooling, StreamingEnabled, memory.

No reviews yet
0 installs
7 views
0.0% view→install

Install

$ agentstack add skill-tabooharmony-roblox-brain-roblox-performance

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-tabooharmony-roblox-brain-roblox-performance)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
2mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Roblox Performance? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Roblox Performance

When to Load

Use when profiling, diagnosing lag, optimizing hot paths, or setting performance budgets. Load if the user mentions FPS drops, memory issues, network bandwidth, or mobile optimization.

Quick Reference

Profiling Tools

  • MicroProfiler (Ctrl+F6) — Per-frame breakdown: scripts, physics, rendering. Primary tool for finding what's slow.
  • Developer Console (F9) — Stats tab: memory, network, render stats. Server Stats for server-side metrics.
  • Script Profiler (Ctrl+Alt+F5) — Per-script CPU usage and heap allocations.

Performance Targets

| Metric | Target | Hard Limit | |--------|--------|------------| | Server heartbeat | < 16ms | < 33ms | | Client FPS (desktop) | 60 | 30 | | Client FPS (mobile) | 45 | 30 | | Memory (mobile) | < 800MB | < 1.2GB |

Optimization Patterns

  • Throttle Heartbeat — Batch expensive work at fixed intervals (10/sec, not 60)
  • Cache references — Store workspace lookups in variables, avoid repeated FindFirstChild
  • Spatial partitioning — Distance-based activation instead of checking all entities
  • Lazy loading — Stream content from ServerStorage as player approaches

Object Pooling

-- Core pattern: pre-clone, reuse, avoid GC pressure
local Pool = {}
function Pool:get(): Instance
    return table.remove(self._available) or self._template:Clone()
end
function Pool:release(obj: Instance)
    obj.Parent = nil
    table.insert(self._available, obj)
end

StreamingEnabled Essentials

  • On by default for new places. Only BaseParts stream; Folders, ModuleScripts, RemoteEvents load at join.
  • Streamed-out = parented to nil, not destroyed. Luau refs persist if it streams back.
  • Config: StreamingTargetRadius (start 256, tune down for mobile), StreamingMinRadius (~64).
  • Gotcha: FindFirstChild("DistantPart") returns nil if streamed out. Use WaitForChild with timeout.

Mobile Quick Wins

  • Keep < 5000 visible parts. Textures max 512x512. Cap particles at 50 emitters.
  • Use CanvasGroup for UI batching. Consider disabling GlobalShadows.

Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.