Install
$ agentstack add skill-tabooharmony-roblox-brain-roblox-performance ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Roblox Performance
When to Load
Use when profiling, diagnosing lag, optimizing hot paths, or setting performance budgets. Load if the user mentions FPS drops, memory issues, network bandwidth, or mobile optimization.
Quick Reference
Profiling Tools
- MicroProfiler (Ctrl+F6) — Per-frame breakdown: scripts, physics, rendering. Primary tool for finding what's slow.
- Developer Console (F9) — Stats tab: memory, network, render stats. Server Stats for server-side metrics.
- Script Profiler (Ctrl+Alt+F5) — Per-script CPU usage and heap allocations.
Performance Targets
| Metric | Target | Hard Limit | |--------|--------|------------| | Server heartbeat | < 16ms | < 33ms | | Client FPS (desktop) | 60 | 30 | | Client FPS (mobile) | 45 | 30 | | Memory (mobile) | < 800MB | < 1.2GB |
Optimization Patterns
- Throttle Heartbeat — Batch expensive work at fixed intervals (10/sec, not 60)
- Cache references — Store workspace lookups in variables, avoid repeated FindFirstChild
- Spatial partitioning — Distance-based activation instead of checking all entities
- Lazy loading — Stream content from ServerStorage as player approaches
Object Pooling
-- Core pattern: pre-clone, reuse, avoid GC pressure
local Pool = {}
function Pool:get(): Instance
return table.remove(self._available) or self._template:Clone()
end
function Pool:release(obj: Instance)
obj.Parent = nil
table.insert(self._available, obj)
end
StreamingEnabled Essentials
- On by default for new places. Only BaseParts stream; Folders, ModuleScripts, RemoteEvents load at join.
- Streamed-out = parented to nil, not destroyed. Luau refs persist if it streams back.
- Config:
StreamingTargetRadius(start 256, tune down for mobile),StreamingMinRadius(~64). - Gotcha:
FindFirstChild("DistantPart")returns nil if streamed out. Use WaitForChild with timeout.
Mobile Quick Wins
- Keep < 5000 visible parts. Textures max 512x512. Cap particles at 50 emitters.
- Use CanvasGroup for UI batching. Consider disabling GlobalShadows.
Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: TabooHarmony
- Source: TabooHarmony/roblox-brain
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.