AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Roblox Physics

skill-tabooharmony-roblox-brain-roblox-physics · by TabooHarmony

Constraints, VehicleSeat, ragdoll, projectiles, Attachment patterns, network ownership.

No reviews yet
0 installs
27 views
0.0% view→install

Install

$ agentstack add skill-tabooharmony-roblox-brain-roblox-physics

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-tabooharmony-roblox-brain-roblox-physics)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Roblox Physics? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

When to Load

Use this skill when building physics-driven gameplay: vehicles, ragdolls, projectiles, mechanical contraptions, elevators, swinging platforms, or anything using constraints and forces.

Quick Reference

Constraint Types

Mechanical: HingeConstraint (doors/wheels), PrismaticConstraint (elevators/pistons), CylindricalConstraint (telescoping), BallSocketConstraint (ragdoll/chains), UniversalConstraint (steering), WeldConstraint/RigidConstraint (rigid attach) Motion: AlignPosition, AlignOrientation, LinearVelocity, AngularVelocity, VectorForce, Torque Spring/Rope: SpringConstraint (suspension/trampolines), RopeConstraint (grapple, slack), RodConstraint (rigid link)

Attachment Pattern

All constraints connect via Attachment objects, not Parts directly. Create Attachment on each part, set constraint.Attachment0/Attachment1, parent constraint to part0. Actuator types: None, Motor (constant velocity), Servo (target position/angle).

Vehicles

Wheel = HingeConstraint (ActuatorType.Motor) + SpringConstraint for suspension. Steer = Hinge with ActuatorType.Servo. Rear wheels get throttle AngularVelocity, front wheels get servo TargetAngle. Use CustomPhysicalProperties on wheels for friction tuning.

Ragdoll

Replace Motor6Ds with BallSocketConstraint: create Attachments from motor.C0/C1, set LimitsEnabled=true, UpperAngle=45. Keep Root Motor6D for HRP. Set humanoid state to Physics. Re-enable motors to recover.

Network Ownership

Default: nearest player owns unanchored physics (exploitable!). part:SetNetworkOwner(nil) = server-owned (secure, laggy). part:SetNetworkOwner(player) = player-owned (responsive). Rule: NPCs/world objects → server. Vehicles → driver player. Always set explicitly on important physics objects.

Common Gotchas

  • Constraints do nothing on Anchored parts
  • Both Attachment0 AND Attachment1 required (missing one = silent fail)
  • Over-constraining = jitter. Tune mass with CustomPhysicalProperties
  • Use Raycast for hitscan, Touched only for slow physics projectiles
  • Always set lifetime on physics projectiles (forgotten ones kill perf)

Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.