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SKILL verified MIT Self-run

Roblox Building

skill-tabooharmony-roblox-brain-roblox-building · by TabooHarmony

3D builds via MCP, CSG operations, spatial coordination, Part properties, map design.

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Install

$ agentstack add skill-tabooharmony-roblox-brain-roblox-building

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

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[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-tabooharmony-roblox-brain-roblox-building)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
2mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

When to Load

Load when building physical geometry in Roblox Studio via MCP (executeluau / runcode) — single objects, room-scale structures, or multi-zone maps. Covers CSG operations, spatial coordination, and platform quirks. See references/full.md for complete patterns, build process, and validation scripts.

Quick Reference

MCP Statelessness (CRITICAL)

Every MCP call is a blank slate. Re-acquire refs at start of EVERY call. Never guess coords from chat — READ from workspace first.

local model = workspace:FindFirstChild("MyBuild")
if not model then model = Instance.new("Model"); model.Name = "MyBuild"; model.Parent = workspace end

Player Scale

Player ~5 | Door: 4w×7h | Ceiling: 10-14 (rooms) | Counter: 3.5-4 | Seat: 1.5 | Path: 6+ wide

Spatial Patterns

  • Geometric Manifest: Named dims table (Def = {Width=6, Depth=3, ...}), no magic numbers
  • Relative Positioning: All sub-parts offset from anchor CFrame, never hardcoded world coords
  • Grid Snapping: Snap to 0.125/0.25/0.5 stud increments

CSG Essentials

  • Epsilon Rule: Cutters overlap boundaries by ~0.05 studs (coplanar = Z-fighting)
  • Safe Wrapper: pcall SubtractAsync/UnionAsync, verify result:IsA("BasePart"), copy CFrame/Color/Material
  • Rules: Shallow trees. Build near origin, PivotTo destination. No MeshPart/Terrain. CollisionFidelity.Box on decorative unions

Platform Quirks

  • Cylinders: Extend X-axis. Rotate 90° Z for upright | Wedges: Tip +Z default, -π/2 X = up
  • Neon: Glows no light — add PointLight child | Defaults: Always Anchored=true, explicit Color/Material

Anti-Patterns

Guessing coords | Unanchored | Hardcoded positions | Block-only | Silent CSG fails | >30 parts/call | Default gray

Build Process (Objects)

Assess → Plan (named dims, anchor) → Build (relative offsets, ≤20 parts/call) → Validate

Build Process (Maps)

Layout → Ground (floors, Origin) → Zone shells → Landmarks → Fill props → Environment (lighting, spawns)

Map Folder Structure

workspace/MapName/Origin (0,0,0), Terrain/, Zone_*/ (Floor, Walls/, Props/), Landmarks/, Lighting/, Spawns/

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.