Install
$ agentstack add skill-teixasalone-unrealengine5-skills-ue5-auto-assistant ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Quick Start
- Treat this as the default entry for UE5.6/UE5.7 requests.
- Parse user intent first without requiring module names.
- Route to
ue5-module-routerwhen module-level precision is needed.
Workflow
- Detect request type: Blueprint, C++, UI, save/load, networking, world interaction, debugging, performance, packaging.
- If module names appear, delegate routing to
ue5-module-router. - If module names do not appear, route by intent:
- Blueprint ->
ue5-blueprint-workflow - C++ gameplay ->
ue5-cpp-gameplay - UI/UMG/Slate ->
ue5-ui-umg-slate - save/load/replication ->
ue5-save-load-replication - pickup/spawner/world interaction ->
ue5-world-interaction - perf/packaging ->
ue5-performance-packaging - debugging/validation ->
ue5-debug-validation - architecture/refactor ->
ue5-architecture - Return one primary skill and optional secondary skill for cross-domain requests.
- Return routing payload fields:
primary_skillsecondary_skillrecommended_mcp_tools[]route_confidenceroute_reason
Natural Language To Skill And Tools
- Blueprint requests:
- target skill:
ue5-blueprint-workflow - recommended tools:
blueprint_feature_build,blueprint_modify,blueprint_query - C++ gameplay/system requests:
- target skill:
ue5-cpp-gameplay - recommended tools:
blueprint_query,asset_search,get_output_log - UI/UMG/Slate requests:
- target skill:
ue5-ui-umg-slate - recommended tools:
blueprint_query,blueprint_modify,capture_viewport - Save/load/replication requests:
- target skill:
ue5-save-load-replication - recommended tools:
character_data,blueprint_query,get_output_log - World interaction/pickup/spawner requests:
- target skill:
ue5-world-interaction - recommended tools:
spawn_actor,get_level_actors,set_property,move_actor - Performance/packaging requests:
- target skill:
ue5-performance-packaging - recommended tools:
run_console_command,get_output_log,capture_viewport,open_level - Debug/validation requests:
- target skill:
ue5-debug-validation - recommended tools:
get_output_log,asset_search,blueprint_query,task_list - Architecture/module-boundary requests:
- target skill:
ue5-architecture - recommended tools:
asset_search,asset_dependencies,asset_referencers
Constraints
- Do not require users to know skill names.
- Prefer deterministic routing with explicit reason.
- Keep fallback behavior explicit when confidence is low.
- Prefer dedicated MCP tools before
execute_script.
Failure Handling
- If intent is ambiguous, return top 2 route candidates and ask one short clarification.
- If request spans many systems, split into staged route steps.
- Clarification template:
Quick check: do you want A() or B()?- ask once, then continue.
Escalation
- Escalate when query depends on plugin/engine source outside indexed scope.
- Escalate when org-level coding standards are required but not available in repo.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: teixasalone
- Source: teixasalone/UnrealEngine5-Skills
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.