AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Ue5 Auto Assistant

skill-teixasalone-unrealengine5-skills-ue5-auto-assistant · by teixasalone

UE5.6/UE5.7 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.

No reviews yet
0 installs
22 views
0.0% view→install

Install

$ agentstack add skill-teixasalone-unrealengine5-skills-ue5-auto-assistant

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-teixasalone-unrealengine5-skills-ue5-auto-assistant)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
1mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Ue5 Auto Assistant? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Quick Start

  • Treat this as the default entry for UE5.6/UE5.7 requests.
  • Parse user intent first without requiring module names.
  • Route to ue5-module-router when module-level precision is needed.

Workflow

  • Detect request type: Blueprint, C++, UI, save/load, networking, world interaction, debugging, performance, packaging.
  • If module names appear, delegate routing to ue5-module-router.
  • If module names do not appear, route by intent:
  • Blueprint -> ue5-blueprint-workflow
  • C++ gameplay -> ue5-cpp-gameplay
  • UI/UMG/Slate -> ue5-ui-umg-slate
  • save/load/replication -> ue5-save-load-replication
  • pickup/spawner/world interaction -> ue5-world-interaction
  • perf/packaging -> ue5-performance-packaging
  • debugging/validation -> ue5-debug-validation
  • architecture/refactor -> ue5-architecture
  • Return one primary skill and optional secondary skill for cross-domain requests.
  • Return routing payload fields:
  • primary_skill
  • secondary_skill
  • recommended_mcp_tools[]
  • route_confidence
  • route_reason

Natural Language To Skill And Tools

  • Blueprint requests:
  • target skill: ue5-blueprint-workflow
  • recommended tools: blueprint_feature_build, blueprint_modify, blueprint_query
  • C++ gameplay/system requests:
  • target skill: ue5-cpp-gameplay
  • recommended tools: blueprint_query, asset_search, get_output_log
  • UI/UMG/Slate requests:
  • target skill: ue5-ui-umg-slate
  • recommended tools: blueprint_query, blueprint_modify, capture_viewport
  • Save/load/replication requests:
  • target skill: ue5-save-load-replication
  • recommended tools: character_data, blueprint_query, get_output_log
  • World interaction/pickup/spawner requests:
  • target skill: ue5-world-interaction
  • recommended tools: spawn_actor, get_level_actors, set_property, move_actor
  • Performance/packaging requests:
  • target skill: ue5-performance-packaging
  • recommended tools: run_console_command, get_output_log, capture_viewport, open_level
  • Debug/validation requests:
  • target skill: ue5-debug-validation
  • recommended tools: get_output_log, asset_search, blueprint_query, task_list
  • Architecture/module-boundary requests:
  • target skill: ue5-architecture
  • recommended tools: asset_search, asset_dependencies, asset_referencers

Constraints

  • Do not require users to know skill names.
  • Prefer deterministic routing with explicit reason.
  • Keep fallback behavior explicit when confidence is low.
  • Prefer dedicated MCP tools before execute_script.

Failure Handling

  • If intent is ambiguous, return top 2 route candidates and ask one short clarification.
  • If request spans many systems, split into staged route steps.
  • Clarification template:
  • Quick check: do you want A() or B()?
  • ask once, then continue.

Escalation

  • Escalate when query depends on plugin/engine source outside indexed scope.
  • Escalate when org-level coding standards are required but not available in repo.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.