Install
$ agentstack add skill-thanhnguyxnorg-blendops-asset-library-organization-planner ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
asset-library-organization-planner
Purpose
Set up a maintainable internal asset library so future recipes can:
- find existing assets quickly,
- avoid re-licensing the same source,
- reuse PBR materials and HDRIs,
- track versions and revisions.
Quick start
- pin folder structure (kebab-case, by category)
- pin naming convention (asset name + version + license slug)
- pin metadata schema (license, source, date, version, hash)
- pin version control rules (LFS for large binaries, plain text for metadata)
- emit a library-init plan
When to use
- starting a new BlendOps repo with multiple recipes
- existing library is disorganized; recipes can't find assets
- before scaling to 50+ assets
When not to use
- single-recipe repo with
Limitations:
## Required laws
- `../../laws/evidence-before-done.md`
- `../../laws/non-blender-user-language.md`
- `../../laws/no-arbitrary-python-interface.md`
- `../../laws/official-runtime-only.md`
## Official runtime boundary
Planning skill — does not move files, does not run Blender, does not configure version control. Outputs a structure spec.
## Operating procedure
1. Read asset categories.
2. Pin folder structure (see `references/folder-structure-rules.md`).
3. Pin naming convention (see `references/naming-rules.md`).
4. Pin metadata schema (see `references/metadata-schema.md`).
5. Pin version control rules (LFS thresholds, branching).
6. Pin license tracking (one license file per asset folder).
7. Recommend a review process for new asset additions.
8. Emit library-init plan + migration steps.
## Decision tree
```txt
50MB?
→ Git LFS or external storage
> 1GB total?
→ External DAM strongly recommended
Playbooks
Playbook A: Small repo ( 4 levels gets confusing).
Good examples
- "assets/models/products/sneaker-v01-cc0.glb + assets/models/products/sneaker-v01-cc0.metadata.json + assets/models/products/sneaker-v01-cc0.LICENSE.txt"
Bad examples
- "Just use a Drive folder." — no version, no license tracking.
User-facing response template
Library size estimate:
VCS:
Folder structure:
Naming convention:
Metadata schema (per asset):
Version control:
License tracking:
Review process:
Migration steps (if applicable):
Limitations:
Next: implement plan; future recipes use this library
Anti-patterns
- "Just a folder."
- No license file.
- Mutable "latest" pointers.
- Mixing assets and recipes in the same folders.
Cross-skill handoff
- Asset discovery →
../blender-asset-discovery-planner/SKILL.md - License →
../asset-license-checker/SKILL.md - Style →
../asset-style-consistency-checker/SKILL.md - Fallback →
../asset-fallback-strategy/SKILL.md
Non-goals
- Move files.
- Configure git / DAM.
- Run Blender.
- Buy assets.
References
references/folder-structure-rules.mdreferences/naming-rules.mdreferences/metadata-schema.md../../docs/skill-system.md
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: ThanhNguyxnOrg
- Source: ThanhNguyxnOrg/blendops
- License: MIT
- Homepage: https://github.com/ThanhNguyxnOrg/blendops
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.