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Asset Style Consistency Checker

skill-thanhnguyxnorg-blendops-asset-style-consistency-checker · by ThanhNguyxnOrg

Verify chosen assets share visual style (realism, detail, color treatment) before scene build; flag style drift between assets early.

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Install

$ agentstack add skill-thanhnguyxnorg-blendops-asset-style-consistency-checker

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Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

asset-style-consistency-checker

Purpose

Catch style mismatches between assets before they end up in the same scene where the inconsistency reads as compositing error.

Quick start

  • list every asset planned for the scene
  • evaluate each on style axes (realism / detail / color / surface)
  • flag drift between assets
  • recommend remediation (drop / restyle / replace)

When to use

  • after asset-license-checker clears the assets
  • before scene build
  • when a scene preview shows visible style mismatch
  • when assets come from multiple sources

When not to use

  • single asset (no consistency check needed)
  • pure planning before assets are picked
  • intentionally mixed-style art direction (verify with brief)

Trigger phrases

  • "do these assets fit together"
  • "style check the assets"
  • "scene feels like a collage"

Prerequisites / readiness

  • asset list with previews known
  • scene brief style locked
  • target scene quality bar set

Input schema

Required inputs

| Input | Why it is required | |---|---| | Asset list with previews | Subject of the check | | Brief style locked | Reference for consistency |

Optional inputs

| Input | Use | |---|---| | Reference image / mood board | Style baseline | | Existing scene preview | Real-world consistency check |

Assumptions to confirm

  • Brief style is unambiguous.
  • Asset previews are representative of final use.

Output schema

Primary output

A per-asset row table: name, realism axis, detail axis, color axis, surface axis, drift verdict (None / Minor / Major), remediation note.

Secondary output

  • top-line consistency verdict
  • assets to drop / restyle / replace
  • evidence label

Evidence / caveat output

Runtime status: Not Run | Attempted | Produced | Verified | Failed | Blocked / Not Run
Artifact status: Not Run | Not Produced | Produced | Verified | Failed
Evidence used: 
Limitations: 

Required laws

  • ../../laws/evidence-before-done.md
  • ../../laws/non-blender-user-language.md
  • ../../laws/no-arbitrary-python-interface.md
  • ../../laws/official-runtime-only.md

Official runtime boundary

Validation skill — does not modify assets. Verdicts are based on documented previews + style brief.

Operating procedure

  1. Read asset list and previews.
  2. Read brief style.
  3. For each asset, evaluate on 4 style axes (see references/style-axes.md).
  4. Compare against brief baseline; flag drift.
  5. List remediation options.
  6. Hand off to scene build (Pass) or asset-fallback-strategy (Fail).

Decision tree

Asset matches all 4 axes?
  → Pass row
Asset off on 1 axis?
  → Minor drift; verify intent
Asset off on 2+ axes?
  → Major drift; recommend replace
Two assets in same scene with major drift between them?
  → Fail; cannot mix without breaking visual hierarchy

Playbooks

Playbook A: All-realistic product hero

All assets realistic; same detail density; PBR materials. One stylized prop → drop or restyle.

Playbook B: Stylized character + flat background

Character is stylized; background must be equally simplified. Detailed background asset → drop.

Playbook C: Mixed-style intentional (collage / editorial)

Brief explicitly mixed-style; verify with brief; drift becomes feature, not bug.

Mode handling

Text-only mode

Verdicts based on documented previews.

Runtime-ready mode

Verdicts based on actual scene preview snapshot.

Blocked runtime mode

Skip rows that depend on rendered preview; mark as such.

Validation checklist

  • [ ] Every asset has 4-axis row
  • [ ] Brief baseline cited
  • [ ] Drift verdict per row
  • [ ] Top-line consistency verdict
  • [ ] Remediation for any drift
  • [ ] Honest evidence label

Pass / Warn / Fail rubric

| Verdict | Criteria | |---|---| | Pass | All assets within consistency tolerance; brief style respected. | | Warn | One asset minor drift; remediation noted. | | Fail | Two+ assets major drift; brief style not respected; collage-error visible. |

Failure handling

  • Major drift → recommend asset replacement; hand off to discovery.
  • Brief unclear about style → hand off to brief writer.
  • "Mixed style is intentional" → verify with user before accepting.

Troubleshooting

| Problem | Response | |---|---| | Hard to tell style from preview | Need higher-quality reference; mark Warn until clarified. | | Style is on the boundary | Lock the style axis early; do not invite repeat boundary calls. | | User changes style mid-scene | Treat as scope creep; hand off to scope enforcer. |

Best practices

  • Lock style early; revisions are cheap pre-build.
  • Always evaluate against the brief, not against vibe.
  • Prefer 1 source for related assets to reduce drift risk.
  • Keep this skill narrow — do not check license / budget / topology here.

Good examples

  • "shoe-base.glb: realistic, high-detail, neutral color, PBR. shoe-laces.glb: realistic, high-detail, neutral, PBR. shoe-environment-stylized.glb: stylized, low-detail, saturated, flat. Drift: Major. Remediation: replace stylized environment."

Bad examples

  • "Assets look like they go together." — no axis-by-axis verdict.

User-facing response template

Brief style: 

| Asset | Realism | Detail | Color | Surface | Drift | Remediation |
|---|---|---|---|---|---|---|

Top-line consistency: Pass / Warn / Fail
Assets to drop / restyle / replace: 
Limitations: 
Next: scene build (Pass) / asset-fallback-strategy (Fail)

Anti-patterns

  • "Vibe match" verdicts.
  • Skipping the brief reference.
  • Mixing license / budget / topology checks here.
  • Inventing axis values.

Cross-skill handoff

  • License → ../asset-license-checker/SKILL.md
  • Discovery → ../blender-asset-discovery-planner/SKILL.md
  • Fallback → ../asset-fallback-strategy/SKILL.md
  • Library → ../asset-library-organization-planner/SKILL.md
  • Material check → ../material-quality-checker/SKILL.md

Non-goals

  • Modify assets.
  • Re-style assets.
  • Run Blender.

References

  • references/style-axes.md
  • references/drift-classification.md
  • references/intentional-mixed-style.md
  • ../../docs/skill-system.md

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.