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Ux Onboarding

skill-uxcel-lab-product-skills-onboarding · by Uxcel-Lab

Design or critique a user-onboarding flow — the first-run experience that gets users to value fast. Gates context-dependent choices (onboarding method, progressive profiling, product tours) and applies the always-true core. Trigger when designing welcome screens, first-run experiences, product tours, activation flows, or when onboarding drop-off needs improving.

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Install

$ agentstack add skill-uxcel-lab-product-skills-onboarding

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Security review

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No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Onboarding Flow Skill

How this skill behaves (read first)

This is a generative skill, and onboarding is a prime over-design trap: the default instinct is a multi-screen tour nobody reads plus a wall of upfront questions and "enable all permissions" prompts — which actively blocks the product and drives drop-off. The lessons are blunt: most apps don't need a tutorial; users learn by using. So this skill gates hard:

  1. First gate: does this even need onboarding? Often the answer is "barely" — and the best onboarding is the lightest one that gets users to value.
  2. Apply the always-true core — the principles that hold for any first-run experience.
  3. Choose the method and asks deliberately — surface the context-dependent decisions with trade-offs; don't default to a 6-screen carousel.

Then hand off to the audits — especially dark-patterns (onboarding is where forced permissions/notifications and friend-spam concentrate).


Step 0 — Establish context, starting with the gate

Gate — does it need onboarding? Per the lessons, onboarding is warranted mainly when:

  • the app is complex (explain features as users reach them, not upfront), or
  • you genuinely need data to function (e.g. a banking app), or
  • workflows are unique/unfamiliar, or
  • a tutorial is expected (e.g. mobile gaming).

If none hold, recommend the lightest touch — empty-state nudges and contextual tips — over a tour. Then capture:

  • Product complexity — learn-by-doing vs. genuinely needs explanation.
  • What's truly required to start — the minimum data/permissions, if any.
  • Audience — novice vs. expert; one persona or several (drives persona-based branching).
  • Platform — mobile (system permission prompts, tight space) vs. web.

State assumptions if proceeding without answers.


The always-apply core (true for any onboarding)

  • Front-load value; deliver an early win. Show the benefit before asking for anything. Duolingo ends onboarding with two real sentences. Early success drives retention.
  • Keep it short. ~4–5 screens max; most users expect onboarding to take ≤60 seconds. If it feels like a lecture, users skip it.
  • Ask for the minimum, and say why. Don't bombard with questions before trust is built. Every field/permission needs a clear "why now"; if you can't justify it at launch, collect it later, contextually.
  • One thing at a time. One contextual tip at a time; introduce features at the pace users meet them. Less is more.
  • Apply progressive disclosure. Primary/most-common features first; reveal advanced options on request. Keep to ≤2 levels of depth.
  • Always skippable, with visible progress. Tell users how many steps and where they are; let them exit. Never trap them in the tour.
  • Use empty states and success states. A blank screen is an onboarding opportunity (educational content + a clear CTA); a success state early creates a positive first connection.
  • End with a clear, relevant CTA — the next logical action ("Start shopping", "Create your first project").
  • Don't re-show completed onboarding. Track state; repeating tips after completion is friction.

The context-dependent decisions (surface, don't auto-apply)

Present each with its trade-off and a recommendation tied to Step 0. Defaulting to "full walkthrough + ask everything" is the failure mode.

| Decision | Apply when | Avoid / adapt when | Default recommendation | |---|---|---|---| | Onboard at all (and how heavy) | App is complex, data-required, unfamiliar, or tutorial-expected | Simple learn-by-doing apps | Lightest touch that reaches value; prefer empty-state + contextual tips over a tour | | Method (walkthrough / interactive tour / contextual tips / checklist / empty-state-led / permission priming) | Match to need: interactive tour for hands-on learning, checklist for multi-step setup, contextual tips for discoverable features | A static swipe-through carousel at first launch (usually skipped) | Interactive/contextual over static; see method notes below | | Customization / persona questions | Answers genuinely change the experience (e.g. proficiency level, freelancer vs. enterprise) | Asking for data you won't use, or visual customization at first launch | Ask only if it reshapes onboarding; explain why; else defer | | Permission / notification timing | Contextually, at the moment of value, with permission priming (explain benefit before the system prompt) | Requesting all permissions / "enable all notifications" upfront | Contextual + primed — never force-all (→ dark-patterns) | | Registration timing | Account genuinely needed before value | Forcing signup before users see anything | Gradual engagement — let users preview/try first (delaying registration can lift signups ~29%) | | Feature / instructional onboarding | Unique or newly-released features; genuinely unfamiliar workflows | At first launch for a self-evident app | Promote new features contextually, not in a launch tutorial |

Method notes (the picker's menu)

  • Interactive tour — hands-on, triggered in context (learn by doing).
  • Contextual tips — minimal cues, one at a time, at point of need.
  • Checklist — guided setup with progress; good sense of accomplishment for multi-step products.
  • Empty-state-led — the screen itself teaches the first action; lightest touch.
  • Permission priming — a value-explaining screen before the system permission dialog.
  • Walkthrough (static screens) — only if necessary; ≤4–5 screens, focus on the few most exciting/essential things.

Validate the result (orchestration)

> Hand-offs name each lens by its installable skill name. Invoke one only if that skill is installed; if it isn't, this skill's own core already carries these rules — proceed without it rather than blocking.

After generating or revising, hand the result to the audit lenses rather than declaring it done. These are candidate lenses — posture is set by docs/orchestration-policy.md, or route the whole thing through ux-design-review. Here, dark-patterns, heuristics, and microcopy are Tier A (auto-run); accessibility and aesthetics are Tier B (offered) — under an existing design system aesthetics is suppressed and accessibility narrows to usage. If the user invoked this skill for one specific thing, respect that scope.

  • ux-dark-patterns-audit (Tier A) — the onboarding-specific traps: forced/upfront permissions, "enable all notifications", friend-spam contact access, confirmshaming a skip option. Onboarding should respect autonomy (mindful onboarding).
  • ux-aesthetics-audit (Tier B — offer; suppress under a design system) — do the tips/overlays/tour screens create clutter or bury the primary action?
  • ux-heuristics-audit (Tier A) — user control (skippable), visibility (progress, success states), recognition, help & documentation.
  • ux-accessibility-audit (Tier B — offer; narrow under a design system) — tooltips/overlays reachable by keyboard and screen readers; the flow is skippable without a mouse.
  • ux-microcopy-audit (Tier A) — onboarding copy (tips, CTAs, empty/success states) is clear, action-based, and on-voice.

If an audit flags overload or a forced action, resolve toward the gate: the lightest flow that still reaches value.


Common do/don't patterns

| ❌ Don't | ✅ Do | |---|---| | Add a tutorial because every app has one | Gate first — many apps just need empty-state + contextual tips | | 6+ static walkthrough screens at first launch | ≤4–5 screens, or skip the carousel for in-context guidance | | Ask every question / request all permissions upfront | Minimum asks; permission priming at the moment of value | | Force signup before showing anything | Gradual engagement — preview/try first | | Explain features before delivering value | Front-load an early win | | Block users in the tour | Always skippable, with visible progress | | Leave empty/success states blank | Use them to teach the first action and reward early success | | Keep showing tips after completion | Track state; don't repeat | | "Enable all notifications" to maximize re-engagement | Contextual, justified opt-ins (→ dark-patterns audit) | | Ship without checking | Hand off to dark-patterns + aesthetics + heuristics + accessibility |


Source lessons (Uxcel)

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.