Install
$ agentstack add skill-0xheycat-isometric-game-skills-isometric-art-direction ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Isometric Art Direction
Overview
The difference between a hobby project and a polished game is consistency. This skill produces a one-page style sheet that every other asset skill must obey, so 200 generated assets look like one game instead of a random asset dump.
When to Use
- Before generating the first tile, sprite, or building.
- Assets already look mismatched and need a unifying standard.
- Multiple people or sessions will generate art.
Process
- Fix the projection: true 2:1 isometric (dimetric). Write it down.
- Fix the light direction (e.g. top-left) and keep it identical on every asset.
- Define a tight color palette (8-12 swatches) and forbid off-palette colors.
- Define the tile base size in pixels (e.g. 128x64) and the anchor point.
- Pick ONE shading style (soft painterly / cel / pixel) and one reference image.
- Write all of this into a single STYLE.md and link it from every asset prompt.
- Generate 3 test assets and confirm they look like the same game before scaling up.
Rationalizations (Stop Lying to Yourself)
| Excuse | Reality | |---|---| | "I will keep the style consistent in my head" | Your head is not version-controlled. Write the style sheet. | | "I can fix the style later" | Restyling 150 assets later costs 10x more than agreeing now. |
Red Flags - STOP if you catch yourself:
- No written style sheet exists.
- Light direction changes between assets.
- Color palette grows uncontrolled with every generation.
Verification
You are NOT done until every box is checked:
- [ ] A STYLE.md exists with projection, light, palette, scale, anchor, shading.
- [ ] 3 test assets visibly belong to the same game.
- [ ] Every asset prompt references the style sheet.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: 0xheycat
- Source: 0xheycat/isometric-game-skills
- License: MIT
- Homepage: https://0xheycat.github.io/isometric-game-skills/demo/
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.