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SKILL verified MIT Self-run

Isometric Art Direction

skill-0xheycat-isometric-game-skills-isometric-art-direction · by 0xheycat

Use when starting an isometric project to lock ONE consistent art style (angle, light, palette, scale) before generating any asset.

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Install

$ agentstack add skill-0xheycat-isometric-game-skills-isometric-art-direction

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • ✓ Prompt-injection patterns
  • ✓ Secret / credential exfiltration
  • ✓ Dangerous shell & filesystem operations
  • ✓ Untrusted network calls
  • ✓ Known-malicious package signatures

What it can access

  • ✓ Network access No
  • ✓ Filesystem access No
  • ✓ Shell / process execution No
  • ✓ Environment & secrets No
  • ✓ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

✓ Security review passed
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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Isometric Art Direction

Overview

The difference between a hobby project and a polished game is consistency. This skill produces a one-page style sheet that every other asset skill must obey, so 200 generated assets look like one game instead of a random asset dump.

When to Use

  • Before generating the first tile, sprite, or building.
  • Assets already look mismatched and need a unifying standard.
  • Multiple people or sessions will generate art.

Process

  1. Fix the projection: true 2:1 isometric (dimetric). Write it down.
  2. Fix the light direction (e.g. top-left) and keep it identical on every asset.
  3. Define a tight color palette (8-12 swatches) and forbid off-palette colors.
  4. Define the tile base size in pixels (e.g. 128x64) and the anchor point.
  5. Pick ONE shading style (soft painterly / cel / pixel) and one reference image.
  6. Write all of this into a single STYLE.md and link it from every asset prompt.
  7. Generate 3 test assets and confirm they look like the same game before scaling up.

Rationalizations (Stop Lying to Yourself)

| Excuse | Reality | |---|---| | "I will keep the style consistent in my head" | Your head is not version-controlled. Write the style sheet. | | "I can fix the style later" | Restyling 150 assets later costs 10x more than agreeing now. |

Red Flags - STOP if you catch yourself:

  • No written style sheet exists.
  • Light direction changes between assets.
  • Color palette grows uncontrolled with every generation.

Verification

You are NOT done until every box is checked:

  • [ ] A STYLE.md exists with projection, light, palette, scale, anchor, shading.
  • [ ] 3 test assets visibly belong to the same game.
  • [ ] Every asset prompt references the style sheet.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.