Install
$ agentstack add skill-0xheycat-isometric-game-skills-isometric-object-sprites ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Isometric Object Sprites
Overview
Objects are sprites that sit ON tiles, not tiles themselves. They must be isolated on a plain background, share one scale, and have a defined ground-anchor so depth sorting works later. This skill produces clean, consistent props.
When to Use
- You need trees, rocks, bushes, fences, or other decorative props.
- Props look different sizes or styles when placed together.
- You need transparent, drop-in-ready object sprites.
Process
- Confirm art direction is locked (see
isometric-art-direction). - Prompt ONE object per image, isolated on a plain flat background, with a soft contact shadow.
- Keep the surface/style phrase SHORT - long prompts add unwanted props and edges.
- Use a FIXED seed and identical settings across the whole object set for scale consistency.
- Generate, then send to
transparent-cutout-cleanupfor clean alpha edges. - Define the ground-anchor (bottom-center of the footprint) for each sprite.
- Place 3 objects on a test tile to confirm scale and anchor before scaling up.
Prompt template:
single isometric [object], 2:1 isometric view, soft painterly shading,
simple clean composition, isolated on plain flat background, soft contact shadow,
game asset, high quality
Rationalizations (Stop Lying to Yourself)
| Excuse | Reality | |---|---| | "I can generate several objects in one image to save time" | Then you cannot place them individually and scales drift. One object per image. | | "Scale looks close enough" | Close enough reads as broken in-game. Fix the seed and settings. |
Red Flags - STOP if you catch yourself:
- Multiple objects crammed into one generation.
- Inconsistent scale across the prop set.
- Leftover background fringe because cleanup was skipped.
Verification
You are NOT done until every box is checked:
- [ ] Each prop is a single isolated sprite with transparent background.
- [ ] All props share one scale and style.
- [ ] Each sprite has a defined ground-anchor and passes a placement test.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: 0xheycat
- Source: 0xheycat/isometric-game-skills
- License: MIT
- Homepage: https://0xheycat.github.io/isometric-game-skills/demo/
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.