Install
$ agentstack add skill-0xheycat-isometric-game-skills-isometric-character-sprites ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Isometric Character Sprites
Overview
Characters move, so they need consistent proportions across 8 facing directions and a fixed feet-anchor (where the character touches the ground). Without this, characters appear to slide, jitter, or sort incorrectly when walking.
When to Use
- You need a player or NPC that faces multiple directions.
- Characters change size or proportion between directions.
- Movement looks like the sprite is sliding or floating.
Process
- Lock art direction and character height in pixels.
- Generate the same character in 8 directions (S, SW, W, NW, N, NE, E, SE) on a plain background.
- Keep proportions identical - same height line and feet baseline across all 8.
- Fix seed/settings; regenerate any direction that drifts in size or style.
- Clean alpha with
transparent-cutout-cleanup. - Define the feet-anchor (bottom-center) identically for every direction.
- Test by cycling directions in place - the feet must not jump between frames.
Rationalizations (Stop Lying to Yourself)
| Excuse | Reality | |---|---| | "4 directions is enough" | Diagonal movement looks broken with 4 directions in iso. Do 8. | | "Slight height differences are fine" | A 3px height drift reads as bobbing. Align the baseline. |
Red Flags - STOP if you catch yourself:
- Inconsistent character height across directions.
- Feet-anchor differs per direction so the sprite slides.
- Only front-facing direction exists.
Verification
You are NOT done until every box is checked:
- [ ] 8 consistent directions exist for the character.
- [ ] Feet-anchor is identical across all directions.
- [ ] Cycling directions in place shows no jump or slide.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: 0xheycat
- Source: 0xheycat/isometric-game-skills
- License: MIT
- Homepage: https://0xheycat.github.io/isometric-game-skills/demo/
Install and usage instructions live in the source repository linked above.
Reviews
No reviews yet, be the first.
Write a review
Versions
- v0.1.0 Imported from the upstream source.