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SKILL verified MIT Self-run

Isometric Character Sprites

skill-0xheycat-isometric-game-skills-isometric-character-sprites · by 0xheycat

Use when generating isometric characters in consistent 8 directions with a fixed feet-anchor for movement and depth sorting.

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Install

$ agentstack add skill-0xheycat-isometric-game-skills-isometric-character-sprites

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • ✓ Prompt-injection patterns
  • ✓ Secret / credential exfiltration
  • ✓ Dangerous shell & filesystem operations
  • ✓ Untrusted network calls
  • ✓ Known-malicious package signatures

What it can access

  • ✓ Network access No
  • ✓ Filesystem access No
  • ✓ Shell / process execution No
  • ✓ Environment & secrets No
  • ✓ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

✓ Security review passed
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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Isometric Character Sprites

Overview

Characters move, so they need consistent proportions across 8 facing directions and a fixed feet-anchor (where the character touches the ground). Without this, characters appear to slide, jitter, or sort incorrectly when walking.

When to Use

  • You need a player or NPC that faces multiple directions.
  • Characters change size or proportion between directions.
  • Movement looks like the sprite is sliding or floating.

Process

  1. Lock art direction and character height in pixels.
  2. Generate the same character in 8 directions (S, SW, W, NW, N, NE, E, SE) on a plain background.
  3. Keep proportions identical - same height line and feet baseline across all 8.
  4. Fix seed/settings; regenerate any direction that drifts in size or style.
  5. Clean alpha with transparent-cutout-cleanup.
  6. Define the feet-anchor (bottom-center) identically for every direction.
  7. Test by cycling directions in place - the feet must not jump between frames.

Rationalizations (Stop Lying to Yourself)

| Excuse | Reality | |---|---| | "4 directions is enough" | Diagonal movement looks broken with 4 directions in iso. Do 8. | | "Slight height differences are fine" | A 3px height drift reads as bobbing. Align the baseline. |

Red Flags - STOP if you catch yourself:

  • Inconsistent character height across directions.
  • Feet-anchor differs per direction so the sprite slides.
  • Only front-facing direction exists.

Verification

You are NOT done until every box is checked:

  • [ ] 8 consistent directions exist for the character.
  • [ ] Feet-anchor is identical across all directions.
  • [ ] Cycling directions in place shows no jump or slide.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.