Install
$ agentstack add skill-codephobiia-claude-roblox-game-studio-launch-checklist ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
/launch-checklist — First Launch Preparation
Delegate to: release-manager (with producer, analytics-retention-specialist, community-manager)
Unique to First Launch
First launches are higher-risk than updates — no existing player base to forgive bugs, and a bad first impression is hard to recover from. This checklist goes beyond /release-checklist with launch-specific considerations.
Phases
Phase 1: Soft Launch (Private Testing)
- [ ] Closed beta with ~50-200 testers
- [ ] Group invite-only or private server code
- [ ] Collect feedback via structured form
- [ ] Monitor crash rate, FPS, feedback quality
- [ ] Iterate on top 3 issues before public launch
Phase 2: Limited Public (Optional)
- [ ] Public but unadvertised — soft launch to see organic discovery
- [ ] Watch Discover page performance
- [ ] Verify critical metrics hold up at higher concurrency
- [ ] Fix any issues found in limited public before full marketing push
Phase 3: Marketing Push
- [ ] Content creator outreach kicks off
- [ ] Social media campaign active
- [ ] Paid ads running (if budget)
- [ ] Community events scheduled
- [ ] Launch trailer published
Phase 4: Launch Day
- [ ] All hands on deck for first 4-8 hours
- [ ] Real-time monitoring in place
- [ ] Quick-response plan for critical bugs
- [ ] Player support active (Discord mods)
- [ ] Press/community engagement
Critical Go/No-Go Criteria
Go Criteria (all must be true)
- [ ] No S0 bugs open
- [ ] No S1 bugs affecting core loop
- [ ] Crash rate 20% (prefer 25%+)
- [ ] Average session length > 10 minutes in soft launch
- [ ] Server costs manageable at projected launch CCU
- [ ] Team ready for launch-day support
- [ ] Rollback plan tested
No-Go Triggers
- [ ] Any S0 bug discovered in final testing
- [ ] Crash rate > 2% in soft launch
- [ ] DataStore failures > 0.5% of operations
- [ ] Server crashes > 5% of sessions
- [ ] Team burnout / not ready for launch support
- [ ] Competitive release same day (potential to delay)
Launch Day Monitoring
Metrics to Watch (First 4 Hours)
- CCU: Real-time concurrent users
- Join Rate: New players per minute
- Session Length: First-session duration
- Crash Rate: Client/server crashes
- Error Rate: Script errors
- DataStore Errors: Save/load failures
- Revenue: ARPDAU, conversion rate (if monetization enabled)
Alert Thresholds (trigger immediate response)
- CCU drops > 50% in 15 minutes
- Crash rate > 5%
- DataStore error rate > 1%
- Player reports > 10 of same issue
Response Protocol
- Verify issue (reproduce or confirm from multiple reports)
- Classify severity
- If hotfixable: run
/hotfixworkflow - If not: consider rollback via Studio version history
- Communicate to community (Discord, Twitter)
- Document for post-launch retro
Output
# Launch Checklist: [Game Name]
**Target Launch Date**: YYYY-MM-DD
**Soft Launch Date**: YYYY-MM-DD
**Phase**: [Planning / Soft Launch / Public Limited / Marketing / Launch / Post-Launch]
## Go/No-Go Status
- Critical criteria: [X/Y met]
- **Recommendation**: [Go / Delay / Reset Soft Launch]
## Monitoring Setup
- Dashboards: [list]
- Alerts: [list]
- On-call: [who]
## Communication Plan
- Discord: [announcement ready?]
- Twitter: [post schedule?]
- Creators: [notified?]
## Risk Register
1. [Top launch risk]
2. [Top launch risk]
## Next Steps
1. [Immediate action]
2. [Immediate action]
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: CodePhobiia
- Source: CodePhobiia/claude-roblox-game-studio
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.