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Launch Checklist

skill-codephobiia-claude-roblox-game-studio-launch-checklist · by CodePhobiia

First launch specific checklist. Soft launch plan, metrics to watch, and go/no-go criteria. Use for the first public launch of a new Roblox game.

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Install

$ agentstack add skill-codephobiia-claude-roblox-game-studio-launch-checklist

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

/launch-checklist — First Launch Preparation

Delegate to: release-manager (with producer, analytics-retention-specialist, community-manager)

Unique to First Launch

First launches are higher-risk than updates — no existing player base to forgive bugs, and a bad first impression is hard to recover from. This checklist goes beyond /release-checklist with launch-specific considerations.

Phases

Phase 1: Soft Launch (Private Testing)

  • [ ] Closed beta with ~50-200 testers
  • [ ] Group invite-only or private server code
  • [ ] Collect feedback via structured form
  • [ ] Monitor crash rate, FPS, feedback quality
  • [ ] Iterate on top 3 issues before public launch

Phase 2: Limited Public (Optional)

  • [ ] Public but unadvertised — soft launch to see organic discovery
  • [ ] Watch Discover page performance
  • [ ] Verify critical metrics hold up at higher concurrency
  • [ ] Fix any issues found in limited public before full marketing push

Phase 3: Marketing Push

  • [ ] Content creator outreach kicks off
  • [ ] Social media campaign active
  • [ ] Paid ads running (if budget)
  • [ ] Community events scheduled
  • [ ] Launch trailer published

Phase 4: Launch Day

  • [ ] All hands on deck for first 4-8 hours
  • [ ] Real-time monitoring in place
  • [ ] Quick-response plan for critical bugs
  • [ ] Player support active (Discord mods)
  • [ ] Press/community engagement

Critical Go/No-Go Criteria

Go Criteria (all must be true)

  • [ ] No S0 bugs open
  • [ ] No S1 bugs affecting core loop
  • [ ] Crash rate 20% (prefer 25%+)
  • [ ] Average session length > 10 minutes in soft launch
  • [ ] Server costs manageable at projected launch CCU
  • [ ] Team ready for launch-day support
  • [ ] Rollback plan tested

No-Go Triggers

  • [ ] Any S0 bug discovered in final testing
  • [ ] Crash rate > 2% in soft launch
  • [ ] DataStore failures > 0.5% of operations
  • [ ] Server crashes > 5% of sessions
  • [ ] Team burnout / not ready for launch support
  • [ ] Competitive release same day (potential to delay)

Launch Day Monitoring

Metrics to Watch (First 4 Hours)

  • CCU: Real-time concurrent users
  • Join Rate: New players per minute
  • Session Length: First-session duration
  • Crash Rate: Client/server crashes
  • Error Rate: Script errors
  • DataStore Errors: Save/load failures
  • Revenue: ARPDAU, conversion rate (if monetization enabled)

Alert Thresholds (trigger immediate response)

  • CCU drops > 50% in 15 minutes
  • Crash rate > 5%
  • DataStore error rate > 1%
  • Player reports > 10 of same issue

Response Protocol

  1. Verify issue (reproduce or confirm from multiple reports)
  2. Classify severity
  3. If hotfixable: run /hotfix workflow
  4. If not: consider rollback via Studio version history
  5. Communicate to community (Discord, Twitter)
  6. Document for post-launch retro

Output

# Launch Checklist: [Game Name]

**Target Launch Date**: YYYY-MM-DD
**Soft Launch Date**: YYYY-MM-DD
**Phase**: [Planning / Soft Launch / Public Limited / Marketing / Launch / Post-Launch]

## Go/No-Go Status
- Critical criteria: [X/Y met]
- **Recommendation**: [Go / Delay / Reset Soft Launch]

## Monitoring Setup
- Dashboards: [list]
- Alerts: [list]
- On-call: [who]

## Communication Plan
- Discord: [announcement ready?]
- Twitter: [post schedule?]
- Creators: [notified?]

## Risk Register
1. [Top launch risk]
2. [Top launch risk]

## Next Steps
1. [Immediate action]
2. [Immediate action]

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.