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SKILL verified MIT Self-run

Threejs Debug Profiler

skill-mintdotgg-mint-threejs-skills-threejs-debug-profiler · by mintdotgg

Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence.

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Install

$ agentstack add skill-mintdotgg-mint-threejs-skills-threejs-debug-profiler

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
24d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Three.js Debug Profiler

Find the owning cause or measured bottleneck before changing code.

Read references/debug-profile-checklists.md for the applicable render, runtime, loading, mobile, audio, physics, or performance path.

Debug Workflow

  1. Reproduce in the correct build mode.
  2. Read the first console, page, and relevant network errors.
  3. Check canvas display/drawing-buffer size, renderer/context, and loop ownership.
  4. Check camera, clipping, lights, fog, materials, visibility, transforms, and

scene contents.

  1. Check asset paths, loaders, CORS, base path, async ordering, and Mint artifact

integration.

  1. Check delta units, update order, fixed timestep, bodies/colliders, listeners,

pointer/touch behavior, resize, and audio unlock/decode.

  1. Fix the cause in the owning module.
  2. Retest the broken path plus screenshot, canvas pixels, and errors.

Performance Workflow

  1. Record target device, viewport, DPR, build mode, and worst-case scenario.
  2. Measure frame time/FPS, draw calls, triangles, resources, memory, bundle, and

expensive shadows/shaders/post-processing.

  1. Identify CPU, GPU, memory, or network ownership.
  2. Change one bottleneck at a time using reuse, instancing, culling, LOD,

pooling, disposal, DPR limits, or cheaper rendering.

  1. Re-measure the same scenario and verify playability and visuals.

Final Response

Lead with root cause or bottleneck. Report files changed, baseline/post metrics, commands, screenshots/artifacts, retested paths, and residual risks.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.