Install
$ agentstack add skill-misonl-ling-2d-games ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
2D 游戏开发
> 2D 游戏系统的原则。
1. 精灵系统
精灵组织
| 组件 | 用途 | |-----------|---------| | Atlas(图集) | 合并贴图,减少绘制调用 | | Animation(动画) | 帧序列 | | Pivot(枢轴) | 旋转/缩放的原点 | | Layering(分层) | Z 顺序控制 |
动画原则
- 帧率:常见 8-24 FPS
- 挤压与拉伸增强冲击感
- 动作前要有预备
- 动作后要有收势
2. 瓦片地图设计
瓦片要点
| 因素 | 建议 | |--------|----------------| | 尺寸 | 16x16、32x32、64x64 | | 自动拼接(Auto-tiling) | 用于地形 | | 碰撞 | 使用简化形状 |
图层
| 图层 | 内容 | |-------|---------| | 背景 | 非交互场景 | | 地形 | 可行走地面 | | 物件 | 可交互对象 | | 前景 | 视差覆盖 |
3. 2D 物理
碰撞形状
| 形状 | 使用场景 | |-------|----------| | Box | 矩形对象 | | Circle | 球形、圆角 | | Capsule | 角色 | | Polygon | 复杂形状 |
物理要点
- 像素级碰撞 vs 物理驱动
- 固定时间步长保证一致性
- 使用分层过滤
4. 摄像机系统
摄像机类型
| 类型 | 用途 | |------|-----| | Follow(跟随) | 跟随玩家 | | Look-ahead(前瞻) | 预判移动 | | Multi-target(多目标) | 双人视角 | | Room-based(房间制) | 类银河城 |
屏幕抖动
- 短时长(50-200ms)
- 强度递减
- 克制使用
5. 类型模式
平台跳跃(Platformer)
- Coyote time(离边宽容时间)
- 跳跃缓冲
- 可变跳跃高度
俯视角(Top-down)
- 8 方向或自由移动
- 目标锁定或自动瞄准
- 是否需要旋转
6. 反模式
| [FAIL] 不要做 | [OK] 推荐 | |----------|-------| | 分离贴图 | 使用图集 | | 复杂碰撞形状 | 使用简化碰撞 | | 抖动镜头 | 平滑跟随 | | 物理与像素混用 | 选定一种方案 |
> 记住: 2D 讲究清晰,每个像素都应传达信息。
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: MisonL
- Source: MisonL/Ling
- License: MIT
- Homepage: https://www.npmjs.com/package/@mison/ling
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.