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SKILL verified MIT Self-run

2d Games

skill-misonl-ling-2d-games · by MisonL

2D 游戏开发原则。Sprite(精灵)、Tilemap(瓦片地图)、物理、摄像机。

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Install

$ agentstack add skill-misonl-ling-2d-games

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
6mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

2D 游戏开发

> 2D 游戏系统的原则。


1. 精灵系统

精灵组织

| 组件 | 用途 | |-----------|---------| | Atlas(图集) | 合并贴图,减少绘制调用 | | Animation(动画) | 帧序列 | | Pivot(枢轴) | 旋转/缩放的原点 | | Layering(分层) | Z 顺序控制 |

动画原则

  • 帧率:常见 8-24 FPS
  • 挤压与拉伸增强冲击感
  • 动作前要有预备
  • 动作后要有收势

2. 瓦片地图设计

瓦片要点

| 因素 | 建议 | |--------|----------------| | 尺寸 | 16x16、32x32、64x64 | | 自动拼接(Auto-tiling) | 用于地形 | | 碰撞 | 使用简化形状 |

图层

| 图层 | 内容 | |-------|---------| | 背景 | 非交互场景 | | 地形 | 可行走地面 | | 物件 | 可交互对象 | | 前景 | 视差覆盖 |


3. 2D 物理

碰撞形状

| 形状 | 使用场景 | |-------|----------| | Box | 矩形对象 | | Circle | 球形、圆角 | | Capsule | 角色 | | Polygon | 复杂形状 |

物理要点

  • 像素级碰撞 vs 物理驱动
  • 固定时间步长保证一致性
  • 使用分层过滤

4. 摄像机系统

摄像机类型

| 类型 | 用途 | |------|-----| | Follow(跟随) | 跟随玩家 | | Look-ahead(前瞻) | 预判移动 | | Multi-target(多目标) | 双人视角 | | Room-based(房间制) | 类银河城 |

屏幕抖动

  • 短时长(50-200ms)
  • 强度递减
  • 克制使用

5. 类型模式

平台跳跃(Platformer)

  • Coyote time(离边宽容时间)
  • 跳跃缓冲
  • 可变跳跃高度

俯视角(Top-down)

  • 8 方向或自由移动
  • 目标锁定或自动瞄准
  • 是否需要旋转

6. 反模式

| [FAIL] 不要做 | [OK] 推荐 | |----------|-------| | 分离贴图 | 使用图集 | | 复杂碰撞形状 | 使用简化碰撞 | | 抖动镜头 | 平滑跟随 | | 物理与像素混用 | 选定一种方案 |


> 记住: 2D 讲究清晰,每个像素都应传达信息。

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

  • Author: MisonL
  • Source: MisonL/Ling
  • License: MIT
  • Homepage: https://www.npmjs.com/package/@mison/ling

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.