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SKILL verified MIT Self-run

Liveops Design

skill-mrcalderon3d-everything-game-dev-code-liveops-design · by MRCalderon3D

Design seasonal, event, or post-launch content that extends engagement without destabilizing the core product.

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Install

$ agentstack add skill-mrcalderon3d-everything-game-dev-code-liveops-design

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

Liveops Design

Purpose

Design seasonal, event, or post-launch content that extends engagement without destabilizing the core product.

Use When

  • the game has post-launch events, cadence, shops, or rotating content
  • retention needs event support
  • live content needs safer design rules

Inputs

  • economy model
  • retention goals
  • content cadence
  • telemetry signals

Process

  1. define the event or season purpose
  2. set entry requirements, rewards, and economy impact
  3. plan live tuning and rollback options
  4. coordinate messaging, store, and content dependencies
  5. specify analytics needed to judge success

Outputs

  • liveops brief
  • reward plan
  • operational guardrails
  • monitoring requirements

Quality Bar

  • supports the core fantasy and player goals
  • defines readable rules, edge cases, and feedback
  • creates concrete hooks for tuning, telemetry, and QA

Common Failure Modes

  • adding systems that do not serve the core loop
  • shipping vague rules that QA and engineering must guess at
  • tuning without instrumentation or hypotheses

Related Agents

  • liveops-manager
  • economy-designer
  • telemetry-analyst

Related Commands

  • liveops-brief
  • telemetry-plan
  • patch-notes

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.