AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Monetization Design

skill-mrcalderon3d-everything-game-dev-code-monetization-design · by MRCalderon3D

Design monetization systems that fit the product, respect player trust, and remain technically and legally manageable.

No reviews yet
0 installs
38 views
0.0% view→install

Install

$ agentstack add skill-mrcalderon3d-everything-game-dev-code-monetization-design

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-mrcalderon3d-everything-game-dev-code-monetization-design)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Monetization Design? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Monetization Design

Purpose

Design monetization systems that fit the product, respect player trust, and remain technically and legally manageable.

Use When

  • the game includes IAP, battle passes, DLC, ads, or premium upsell
  • economy and monetization need alignment
  • store or entitlement flows are being added

Inputs

  • business model
  • economy rules
  • platform requirements
  • player trust constraints

Process

  1. define the monetization role in the product
  2. map offers to progression and retention without creating unfair pressure
  3. document entitlement, UX, and compliance behavior
  4. coordinate telemetry and experimentation
  5. review long-term inflation, abuse, and messaging risk

Outputs

  • monetization model
  • offer matrix
  • store UX requirements
  • compliance and telemetry notes

Quality Bar

  • supports the core fantasy and player goals
  • defines readable rules, edge cases, and feedback
  • creates concrete hooks for tuning, telemetry, and QA

Common Failure Modes

  • adding systems that do not serve the core loop
  • shipping vague rules that QA and engineering must guess at
  • tuning without instrumentation or hypotheses

Related Agents

  • mobile-f2p-analyst
  • economy-designer
  • liveops-manager

Related Commands

  • economy-balance
  • liveops-brief
  • cert-check

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.