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Install
$ agentstack add skill-mrcalderon3d-everything-game-dev-code-economy-balancing ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Economy Balancing
Purpose
Design and tune currencies, sinks, rewards, prices, and inflation control so the economy supports progression and retention.
Use When
- the game has currencies, crafting, shop systems, or upgrade economies
- reward pacing feels too generous or too punishing
- live tuning is required
Inputs
- progression model
- reward sources
- sink list
- target session and retention goals
Process
- define currency roles and allowed flows
- map sources, sinks, and exchange paths
- set baseline values and anti-inflation controls
- identify abuse cases, softlocks, and over-reward loops
- instrument economy-critical events for monitoring
Outputs
- economy model
- balance sheet
- source/sink matrix
- tuning plan
Quality Bar
- supports the core fantasy and player goals
- defines readable rules, edge cases, and feedback
- creates concrete hooks for tuning, telemetry, and QA
Common Failure Modes
- adding systems that do not serve the core loop
- shipping vague rules that QA and engineering must guess at
- tuning without instrumentation or hypotheses
Related Agents
- economy-designer
- systems-designer
- mobile-f2p-analyst
Related Commands
- economy-balance
- telemetry-plan
- liveops-brief
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: MRCalderon3D
- Source: MRCalderon3D/everything-game-dev-code
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.