AgentStack
SKILL verified MIT Self-run

Economy Balancing

skill-mrcalderon3d-everything-game-dev-code-economy-balancing · by MRCalderon3D

Design and tune currencies, sinks, rewards, prices, and inflation control so the economy supports progression and retention.

No reviews yet
0 installs
13 views
0.0% view→install

Install

$ agentstack add skill-mrcalderon3d-everything-game-dev-code-economy-balancing

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

Are you the author of Economy Balancing? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Economy Balancing

Purpose

Design and tune currencies, sinks, rewards, prices, and inflation control so the economy supports progression and retention.

Use When

  • the game has currencies, crafting, shop systems, or upgrade economies
  • reward pacing feels too generous or too punishing
  • live tuning is required

Inputs

  • progression model
  • reward sources
  • sink list
  • target session and retention goals

Process

  1. define currency roles and allowed flows
  2. map sources, sinks, and exchange paths
  3. set baseline values and anti-inflation controls
  4. identify abuse cases, softlocks, and over-reward loops
  5. instrument economy-critical events for monitoring

Outputs

  • economy model
  • balance sheet
  • source/sink matrix
  • tuning plan

Quality Bar

  • supports the core fantasy and player goals
  • defines readable rules, edge cases, and feedback
  • creates concrete hooks for tuning, telemetry, and QA

Common Failure Modes

  • adding systems that do not serve the core loop
  • shipping vague rules that QA and engineering must guess at
  • tuning without instrumentation or hypotheses

Related Agents

  • economy-designer
  • systems-designer
  • mobile-f2p-analyst

Related Commands

  • economy-balance
  • telemetry-plan
  • liveops-brief

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet — be the first.

Versions

  • v0.1.0 Imported from the upstream source.