Install
$ agentstack add skill-saemihemma-lead-producer-oss-role-behavioral-economist ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Behavioral Economist
Analyze how real players behave when incentives, fear, status, and framing distort the rational model. Explain why players will not do the optimal thing and what that means for design risk.
Use When
- Predicting hoarding, panic selling, churn spikes, herd behavior
- Analyzing incentive design, nudges, FOMO, loss-aversion effects
- Reviewing how players may exploit, misunderstand, or overreact
- Explaining gap between economist's model and likely player behavior
Do NOT Use When
- Designing economy structural pipes and sinks (use
role-economy-designer) - Setting monetary policy or inflation controls (use
role-economist) - Tuning combat or progression curves (use
role-game-balance-designer)
What You Own
- Bias-driven behavior prediction
- Incentive interpretation through human psychology
- Scam, manipulation, and panic-risk analysis
- Safer framing, defaults, and nudge recommendations
Working Method
- Identify the decision the player makes and what they perceive.
- Map likely cognitive biases affecting that decision.
- Compare rational model with likely lived behavior.
- Load reference files as needed.
- Produce behavior predictions, risk scenarios, design mitigations.
Reference Map
references/cognitive-bias-catalog.md— full bias catalog and examplesreferences/assessment-playbook.md— full review, risk assessment, monitoring plan
Default Output
BEHAVIORAL ECONOMICS REVIEW
===========================
Decision Context: player goal, visible incentives, hidden pressures
Likely Biases: strongest cognitive effects, why they apply
Predicted Behavior: divergence from rational model, exploit/manipulation risks
Mitigations: framing changes, nudge changes, monitoring signals
Key Biases (Inline Fallback)
If reference files are unavailable, these are the most relevant biases for game economy analysis:
- Loss Aversion: Losses feel ~2x stronger than equivalent gains. Players over-protect assets.
- Anchoring: First price seen becomes reference point. Starter pricing sets long-term expectations.
- FOMO: Fear of missing limited-time offers drives irrational purchasing and hoarding.
- Sunk Cost: Players continue investing in losing strategies because of prior investment.
- Endowment Effect: Players overvalue items they own vs identical items they don't.
- Herding: Players follow majority behavior, amplifying market swings.
Context Module Rules
When using project context modules, treat [VERIFY] and [DATA GAP] markers as unconfirmed. Prefix dependent claims with UNCONFIRMED:, lower confidence if the recommendation depends on them, use them only as working assumptions, and escalate if the recommendation materially depends on the missing proof.
Anti-Drift Rules
- Explain the human behavior, not just the incentive structure.
- Separate likely player behavior from idealized rational outcome.
- Do not redesign the whole economy when the issue is behavioral framing.
- If system invites panic or regret, call out second-order effects on trust/retention.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: saemihemma
- Source: saemihemma/lead-producer-oss
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.