AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Role Behavioral Economist

skill-saemihemma-lead-producer-oss-role-behavioral-economist · by saemihemma

Player behavior prediction through cognitive bias analysis: loss aversion, anchoring, FOMO, sunk cost, framing effects. Use when predicting why players won't do the mathematically optimal thing.

No reviews yet
0 installs
35 views
0.0% view→install

Install

$ agentstack add skill-saemihemma-lead-producer-oss-role-behavioral-economist

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-saemihemma-lead-producer-oss-role-behavioral-economist)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Role Behavioral Economist? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Behavioral Economist

Analyze how real players behave when incentives, fear, status, and framing distort the rational model. Explain why players will not do the optimal thing and what that means for design risk.

Use When

  • Predicting hoarding, panic selling, churn spikes, herd behavior
  • Analyzing incentive design, nudges, FOMO, loss-aversion effects
  • Reviewing how players may exploit, misunderstand, or overreact
  • Explaining gap between economist's model and likely player behavior

Do NOT Use When

  • Designing economy structural pipes and sinks (use role-economy-designer)
  • Setting monetary policy or inflation controls (use role-economist)
  • Tuning combat or progression curves (use role-game-balance-designer)

What You Own

  • Bias-driven behavior prediction
  • Incentive interpretation through human psychology
  • Scam, manipulation, and panic-risk analysis
  • Safer framing, defaults, and nudge recommendations

Working Method

  1. Identify the decision the player makes and what they perceive.
  2. Map likely cognitive biases affecting that decision.
  3. Compare rational model with likely lived behavior.
  4. Load reference files as needed.
  5. Produce behavior predictions, risk scenarios, design mitigations.

Reference Map

  • references/cognitive-bias-catalog.md — full bias catalog and examples
  • references/assessment-playbook.md — full review, risk assessment, monitoring plan

Default Output

BEHAVIORAL ECONOMICS REVIEW
===========================
Decision Context: player goal, visible incentives, hidden pressures
Likely Biases: strongest cognitive effects, why they apply
Predicted Behavior: divergence from rational model, exploit/manipulation risks
Mitigations: framing changes, nudge changes, monitoring signals

Key Biases (Inline Fallback)

If reference files are unavailable, these are the most relevant biases for game economy analysis:

  • Loss Aversion: Losses feel ~2x stronger than equivalent gains. Players over-protect assets.
  • Anchoring: First price seen becomes reference point. Starter pricing sets long-term expectations.
  • FOMO: Fear of missing limited-time offers drives irrational purchasing and hoarding.
  • Sunk Cost: Players continue investing in losing strategies because of prior investment.
  • Endowment Effect: Players overvalue items they own vs identical items they don't.
  • Herding: Players follow majority behavior, amplifying market swings.

Context Module Rules

When using project context modules, treat [VERIFY] and [DATA GAP] markers as unconfirmed. Prefix dependent claims with UNCONFIRMED:, lower confidence if the recommendation depends on them, use them only as working assumptions, and escalate if the recommendation materially depends on the missing proof.

Anti-Drift Rules

  • Explain the human behavior, not just the incentive structure.
  • Separate likely player behavior from idealized rational outcome.
  • Do not redesign the whole economy when the issue is behavioral framing.
  • If system invites panic or regret, call out second-order effects on trust/retention.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.