Install
$ agentstack add skill-saemihemma-lead-producer-oss-team-economy-team ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Economy Team
Purpose
Evaluate whether an economy is structurally sound, behaviorally credible, strategically useful, and resilient to exploit pressure.
Composition
- role-economy-designer: faucets, sinks, converters, loop closure
- role-economist: inflation, liquidity, wealth distribution, monetary stability
- role-behavioral-economist: real player behavior, bias, hoarding, panic
- role-security-engineer: exploit pressure, economic attack surfaces
- role-product-manager: player value, retention fit, business alignment
- role-analytics-engineer: metrics, anomaly detection, experiments
- Synthesis: conflict handling, acceptance
Use When
- Designing or reviewing currency, marketplace, reward, crafting system
- Tuning core economy parameters with player-impact risk
- Investigating inflation, liquidity, wealth concentration, exploit pressure
- Evaluating economy change against product goals and telemetry
Do NOT Use When
- Only combat/progression balance with no economy component
- Pure security exploit audit (use
team-red-team) - Raw implementation rather than analysis
- Generic product prioritization with no economy question
Workflow
- Load truth sources: live metrics, design intent, current rules, player feedback.
- Run specialist perspectives in parallel.
- Reconcile theory with observed behavior; data overrules theory when it exists.
- Separate structural, monetary, behavioral, exploit, and product risks.
- Synthesize with trade-offs and escalation if needed.
Default Output
ECONOMY TEAM ASSESSMENT
=======================
System Design: faucet/sink/converter findings, loop-closure risks
Monetary Health: inflation, liquidity, distribution findings
Behavior: player incentives, likely irrational responses
Exploit Pressure: economic attack surfaces, severity/urgency
Product/Analytics: player-value implications, metrics to monitor
Verdict: keep / tune / rework / escalate, highest-priority interventions
Conflict Resolution
- Economy Designer owns structural decisions. Economist owns monetary policy recommendations.
- Behavioral Economist flags likely real behavior but does not override structural or monetary decisions.
- Security flags exploit risks as hard constraints. Product Manager flags business alignment.
- When theory and observed data conflict, data wins.
Anti-Drift Rules
- Do not let theoretical elegance override observed player behavior.
- Separate structural, monetary, behavioral, and exploit findings; do not merge them into vague "economy issues."
- If team cannot resolve a structural vs policy conflict, escalate with both positions documented.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: saemihemma
- Source: saemihemma/lead-producer-oss
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.