Install
$ agentstack add skill-tabooharmony-roblox-brain-roblox-gui ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Roblox GUI/UI Systems Reference
1. Overview
Load this reference when working on any UI-related task in Roblox:
- Building menus (main menu, pause menu, settings)
- HUDs (health bars, minimaps, ammo counters, score displays)
- Shops and inventory screens
- Notification and toast systems
- Dialog and popup windows
- Any 2D or 3D-attached interface elements
All GUI code runs on the client (LocalScripts). UI objects live under StarterGui at edit time and are cloned into each player's PlayerGui at runtime.
Quick Reference
Load Full Reference below only when you need specific layout examples or implementation patterns.
Key rules:
- Mobile-first: design for phone, scale up. Touch targets minimum 48x48px.
- Scale (0-1 proportional) for position/size. Offset only for fixed padding/icons.
- Container Frame Rule: every logical group gets a Frame with layout modifier inside.
- UIListLayout/UIGridLayout: set on parent Frame, children auto-arrange. AutomaticSize on parent.
- ScreenGui.ResetOnSpawn = false for persistent UI. IgnoreGuiInset = true for fullscreen.
- ZIndex for layering within same ScreenGui. DisplayOrder for ScreenGui priority.
- Never use absolute pixel sizes for main containers. UISizeConstraint for min/max bounds.
- ScrollingFrame: set CanvasSize or AutomaticCanvasSize. UIListLayout inside for content.
- Common AI mistake: forgetting to set LayoutOrder on children when using layout modifiers.
- For complex stateful UI (shops, inventories, settings), consider reactive frameworks like Fusion (dphfox/Fusion, MIT) or React-Lua (jsdotlua/react).
Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: TabooHarmony
- Source: TabooHarmony/roblox-brain
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.