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SKILL verified MIT Self-run

Roblox Gui

skill-tabooharmony-roblox-brain-roblox-gui · by TabooHarmony

GUI systems, layout, responsiveness, cross-platform UI. ScreenGuis, UIListLayout, constraint-based design.

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Install

$ agentstack add skill-tabooharmony-roblox-brain-roblox-gui

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
2mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Roblox GUI/UI Systems Reference

1. Overview

Load this reference when working on any UI-related task in Roblox:

  • Building menus (main menu, pause menu, settings)
  • HUDs (health bars, minimaps, ammo counters, score displays)
  • Shops and inventory screens
  • Notification and toast systems
  • Dialog and popup windows
  • Any 2D or 3D-attached interface elements

All GUI code runs on the client (LocalScripts). UI objects live under StarterGui at edit time and are cloned into each player's PlayerGui at runtime.


Quick Reference

Load Full Reference below only when you need specific layout examples or implementation patterns.

Key rules:

  • Mobile-first: design for phone, scale up. Touch targets minimum 48x48px.
  • Scale (0-1 proportional) for position/size. Offset only for fixed padding/icons.
  • Container Frame Rule: every logical group gets a Frame with layout modifier inside.
  • UIListLayout/UIGridLayout: set on parent Frame, children auto-arrange. AutomaticSize on parent.
  • ScreenGui.ResetOnSpawn = false for persistent UI. IgnoreGuiInset = true for fullscreen.
  • ZIndex for layering within same ScreenGui. DisplayOrder for ScreenGui priority.
  • Never use absolute pixel sizes for main containers. UISizeConstraint for min/max bounds.
  • ScrollingFrame: set CanvasSize or AutomaticCanvasSize. UIListLayout inside for content.
  • Common AI mistake: forgetting to set LayoutOrder on children when using layout modifiers.
  • For complex stateful UI (shops, inventories, settings), consider reactive frameworks like Fusion (dphfox/Fusion, MIT) or React-Lua (jsdotlua/react).

Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.