AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Roblox Code Review

skill-tabooharmony-roblox-brain-roblox-code-review · by TabooHarmony

Code review with security, performance, and monetization lenses for Roblox projects

No reviews yet
0 installs
6 views
0.0% view→install

Install

$ agentstack add skill-tabooharmony-roblox-brain-roblox-code-review

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-tabooharmony-roblox-brain-roblox-code-review)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
2mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Roblox Code Review? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

/code-review - Code Quality Review

Review Roblox projects with security, performance, and monetization lenses. Apply relevant lenses based on what changed — not all every time. Full details: references/full.md.

When to Load

  • User runs /code-review or asks for code review on Roblox/Luau code
  • User asks to audit security, performance, networking, monetization, or data persistence
  • User asks about Roblox best practices for remotes, data saving, or code organization

Quick Reference

8-Step Review

  1. Project Scan — scripts, folders, naming, Rojo/Wally/Studio
  2. Organization — correct services, PascalCase modules, no orphans
  3. Code Qualitywait()task.wait(), spawn()task.spawn(), delay()task.delay(), globals
  4. Architecture — single responsibility, no circular requires, server/client split
  5. Security — validate remotes server-side, no client-trusted state, rate-limit
  6. Performance — consolidate Heartbeat, cache services, disconnect events
  7. Report — Grade A-F. Severity: Critical/High/Medium/Low
  8. Refactor — Immediate → Short-term → Long-term

Remote Types

  • RemoteEvent — fire-and-forget | RemoteFunction — blocking, sparse, never per-frame
  • UnreliableRemoteEvent — loss-tolerant VFX/position ONLY, never currency/inventory/damage

Security

  • Validate remotes: typeof(), range, cooldown, authorization
  • State changes server-authoritative. No sensitive data in ReplicatedStorage
  • Rate-limit all remotes per-player

Performance

  • wait()/spawn()/delay()task.*. One Heartbeat per script
  • Parts: Unions
  • Disconnect every :Connect(). Batch remotes. Cache GetService()

Networking

  • Remotes under ReplicatedStorage.Remotes.{Category}, PascalCase VerbNoun
  • Separate reliable (state) from unreliable (cosmetics). FireClient > FireAllClients

Data Persistence

  • Always ProfileStore, never raw DataStoreService
  • Template: DataVersion, defaults, JSON-only types. Reconcile() after load
  • Session lock: AddUserId, ListenToRelease, ForceLoad
  • Lifecycle: PlayerAdded→load, PlayerRemoving→sync+release, BindToClose→parallel

Monetization

  • Map GamePasses/DevProducts. ProcessReceipt: grant then confirm
  • Pricing: Entry 25-49R, Mid 99-199R, Premium 499-999R
  • Flag: loot odds, FOMO, pay-to-win, dark patterns

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.