Install
$ agentstack add skill-tabooharmony-roblox-brain-roblox-publish-checklist ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
When to Load
Load when preparing to publish or update a Roblox game. Provides a structured checklist covering data persistence, security, performance, monetization, mobile, gameplay, metadata, social, and analytics. Use to catch blockers before going live.
Quick Reference
1. Data & Persistence
DataStore save/load ✓ · Session locking (ProfileStore) ✓ · BindToClose ✓ · Data migration plan ✓ · Disconnect-during-save edge case ✓ · No parallel save race conditions ✓
2. Security
All remotes validated server-side (types, ranges, ownership) ✓ · No secrets in ReplicatedStorage/StarterPlayer ✓ · Rate limiting on remotes ✓ · Logic server-side only (currency, inventory, damage) ✓ · ProcessReceipt: grant THEN PurchaseGranted ✓ · Anti-cheat basics (speed, teleport, inventory) ✓
3. Performance
Mobile tested ✓ · Part count reasonable ✓ · No memory leaks (events disconnected) ✓ · MicroProfiler: no scripts >1ms/frame ✓ · StreamingEnabled if large map ✓ · Signal cleanup ✓
4. Monetization
GamePasses idempotent on rejoin ✓ · DevProducts deliver correctly ✓ · Premium payout configured ✓ · Prices competitive ✓ · No pay-to-win ✓
5. Mobile
Touch controls work ✓ · UI uses Scale not Offset ✓ · ContextActionService ✓ · Small screen tested ✓ · Orientation handled ✓ · Low-end device tested ✓
6. Gameplay
Core loop 10+ min test ✓ · Edge cases: disconnect during trade, death during cutscene, rapid pressing, rejoin mid-game ✓ · Tutorial/FTUE ✓ · Difficulty curve ✓ · Fun check ✓
7. Metadata
Icon 512x512 ✓ · 3+ thumbnails ✓ · Description ✓ · Genre ✓ · Max players ✓ · Badges ✓ · Rating ✓
8. Social
Private servers ✓ · Party/chat/friend ✓ · Report/block safe ✓ · Tags correct ✓ · Team assignment ✓
9. Analytics
Events: join/leave, purchases, completions, session length, errors ✓ · Funnel tracking ✓ · Dashboard configured ✓
Output Format
- READY / NOT READY 2. Critical blockers 3. Warnings 4. Pass count/% 5. Failed items + fixes
📖 Full reference: references/full.md
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: TabooHarmony
- Source: TabooHarmony/roblox-brain
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.