Install
$ agentstack add skill-tabooharmony-roblox-brain-roblox-lighting ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ● Shell / process execution Used
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Roblox Lighting & Atmosphere
Use this skill when configuring lighting, atmosphere, time of day, post-processing effects, or creating visual mood for a game.
Quick Reference
Lighting Service
Lighting.ClockTime = 14 -- 0-24 numeric
Lighting.Brightness = 2 -- 0-10, default 2
Lighting.Ambient = Color3.fromRGB(70, 70, 70) -- shadow fill
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
Lighting.GlobalShadows = true
Lighting.ShadowSoftness = 0.2 -- 0=sharp, 1=soft
Lighting.Technology = Enum.Technology.Future -- or ShadowMap for mobile
Atmosphere
local atmo = Instance.new("Atmosphere")
atmo.Density = 0.3 -- 0=clear, 1=opaque (keep 0.7 recommended) |
| `ColorCorrectionEffect` | Brightness, Contrast, Saturation (-1 to 1), TintColor |
| `DepthOfFieldEffect` | FarIntensity, FocusDistance, InFocusRadius, NearIntensity |
| `SunRaysEffect` | Intensity (0-1), Spread (0-1) |
### Day/Night Cycle
```luau
local CYCLE_SPEED = 1 -- minutes per full day
task.spawn(function()
while true do
Lighting.ClockTime += (task.wait() / 60) * (24 / CYCLE_SPEED)
if Lighting.ClockTime >= 24 then Lighting.ClockTime -= 24 end
end
end)
Local Lights
| Light | Use | Key Props | |-------|-----|-----------| | PointLight | Lamps, torches | Range, Brightness, Color | | SpotLight | Flashlights | Range, Angle, Face | | SurfaceLight | Screens, panels | Range, Angle, Face |
Perf: Limit shadow-casting lights to 4-6 visible. Use Shadows=false on most. Neon material = cheap glow.
Common Pitfalls
- Brightness >3 washes out. Density >0.5 = soup. Max 2-3 post effects.
- Always set some Ambient (not black). ShadowMap on mobile. One CC only.
References
- Mood presets (Day, Golden Hour, Night, Horror, Underwater, Sci-Fi), zone tweens, full examples:
references/full.md
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: TabooHarmony
- Source: TabooHarmony/roblox-brain
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.