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SKILL verified MIT Self-run

Roblox Lighting

skill-tabooharmony-roblox-brain-roblox-lighting · by TabooHarmony

Lighting service, Atmosphere, post-processing (Bloom, ColorCorrection), day/night cycle.

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Install

$ agentstack add skill-tabooharmony-roblox-brain-roblox-lighting

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution Used
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

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[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-tabooharmony-roblox-brain-roblox-lighting)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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How agent discovery & health will work →
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About

Roblox Lighting & Atmosphere

Use this skill when configuring lighting, atmosphere, time of day, post-processing effects, or creating visual mood for a game.

Quick Reference

Lighting Service

Lighting.ClockTime = 14            -- 0-24 numeric
Lighting.Brightness = 2            -- 0-10, default 2
Lighting.Ambient = Color3.fromRGB(70, 70, 70)        -- shadow fill
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
Lighting.GlobalShadows = true
Lighting.ShadowSoftness = 0.2      -- 0=sharp, 1=soft
Lighting.Technology = Enum.Technology.Future  -- or ShadowMap for mobile

Atmosphere

local atmo = Instance.new("Atmosphere")
atmo.Density = 0.3    -- 0=clear, 1=opaque (keep 0.7 recommended) |
| `ColorCorrectionEffect` | Brightness, Contrast, Saturation (-1 to 1), TintColor |
| `DepthOfFieldEffect` | FarIntensity, FocusDistance, InFocusRadius, NearIntensity |
| `SunRaysEffect` | Intensity (0-1), Spread (0-1) |

### Day/Night Cycle
```luau
local CYCLE_SPEED = 1  -- minutes per full day
task.spawn(function()
    while true do
        Lighting.ClockTime += (task.wait() / 60) * (24 / CYCLE_SPEED)
        if Lighting.ClockTime >= 24 then Lighting.ClockTime -= 24 end
    end
end)

Local Lights

| Light | Use | Key Props | |-------|-----|-----------| | PointLight | Lamps, torches | Range, Brightness, Color | | SpotLight | Flashlights | Range, Angle, Face | | SurfaceLight | Screens, panels | Range, Angle, Face |

Perf: Limit shadow-casting lights to 4-6 visible. Use Shadows=false on most. Neon material = cheap glow.

Common Pitfalls

  • Brightness >3 washes out. Density >0.5 = soup. Max 2-3 post effects.
  • Always set some Ambient (not black). ShadowMap on mobile. One CC only.

References

  • Mood presets (Day, Golden Hour, Night, Horror, Underwater, Sci-Fi), zone tweens, full examples: references/full.md

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.