Install
$ agentstack add skill-0xheycat-isometric-game-skills-comfyui-lowvram-setup ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
ComfyUI Low-VRAM Setup (12GB)
Overview
Most isometric asset failures on consumer GPUs are setup failures, not prompt failures. This skill gives a deterministic, low-VRAM-safe SDXL configuration so generations are reproducible and never OOM on a 12GB card.
When to Use
- Setting up ComfyUI on an RTX 3060 / 12GB or similar.
- Generations randomly crash, stall, or produce inconsistent output.
- You need reproducible results across a whole tile set.
Process
- Launch ComfyUI with low-VRAM flags:
--lowvram(or--medvram-sdxl) and--use-split-cross-attention. - Use one SDXL checkpoint for the whole project (e.g. juggernautXL). Never mix checkpoints mid-set.
- Set the sampler to DPM++ 2M Karras, 30 steps, CFG 6.5. Keep these FIXED for every asset.
- Load the matching SDXL VAE explicitly (sdxl_vae) - do not rely on baked VAE.
- FIX the seed for a tile set. A changing seed is the #1 cause of mismatched assets.
- Generate at 1024x1024, then downscale - do not generate above VRAM budget.
- Save the workflow JSON so the exact graph is reproducible and shareable.
python main.py --lowvram --use-split-cross-attention
Rationalizations (Stop Lying to Yourself)
| Excuse | Reality | |---|---| | "I have enough VRAM, I will skip the flags" | One LoRA stack later you OOM mid-batch and lose the seed. Set flags up front. | | "Changing the seed makes assets more varied" | Varied = inconsistent. A tile set needs the SAME seed and settings. |
Red Flags - STOP if you catch yourself:
- Mixing checkpoints between assets in the same set.
- Letting the seed randomize across a tile set.
- Generating at 1536+ then wondering why it crashes.
Verification
You are NOT done until every box is checked:
- [ ] ComfyUI launches with low-VRAM flags and does not OOM on a full batch.
- [ ] Sampler, steps, CFG, VAE and seed are documented and fixed.
- [ ] The workflow JSON is saved and re-loads identically.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: 0xheycat
- Source: 0xheycat/isometric-game-skills
- License: MIT
- Homepage: https://0xheycat.github.io/isometric-game-skills/demo/
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.