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SKILL verified MIT Self-run

Comfyui Lowvram Setup

skill-0xheycat-isometric-game-skills-comfyui-lowvram-setup · by 0xheycat

Use when configuring ComfyUI to generate SDXL isometric assets on a 12GB GPU (RTX 3060) without out-of-memory crashes.

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Install

$ agentstack add skill-0xheycat-isometric-game-skills-comfyui-lowvram-setup

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • ✓ Prompt-injection patterns
  • ✓ Secret / credential exfiltration
  • ✓ Dangerous shell & filesystem operations
  • ✓ Untrusted network calls
  • ✓ Known-malicious package signatures

What it can access

  • ✓ Network access No
  • ✓ Filesystem access No
  • ✓ Shell / process execution No
  • ✓ Environment & secrets No
  • ✓ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

✓ Security review passed
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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

ComfyUI Low-VRAM Setup (12GB)

Overview

Most isometric asset failures on consumer GPUs are setup failures, not prompt failures. This skill gives a deterministic, low-VRAM-safe SDXL configuration so generations are reproducible and never OOM on a 12GB card.

When to Use

  • Setting up ComfyUI on an RTX 3060 / 12GB or similar.
  • Generations randomly crash, stall, or produce inconsistent output.
  • You need reproducible results across a whole tile set.

Process

  1. Launch ComfyUI with low-VRAM flags: --lowvram (or --medvram-sdxl) and --use-split-cross-attention.
  2. Use one SDXL checkpoint for the whole project (e.g. juggernautXL). Never mix checkpoints mid-set.
  3. Set the sampler to DPM++ 2M Karras, 30 steps, CFG 6.5. Keep these FIXED for every asset.
  4. Load the matching SDXL VAE explicitly (sdxl_vae) - do not rely on baked VAE.
  5. FIX the seed for a tile set. A changing seed is the #1 cause of mismatched assets.
  6. Generate at 1024x1024, then downscale - do not generate above VRAM budget.
  7. Save the workflow JSON so the exact graph is reproducible and shareable.
python main.py --lowvram --use-split-cross-attention

Rationalizations (Stop Lying to Yourself)

| Excuse | Reality | |---|---| | "I have enough VRAM, I will skip the flags" | One LoRA stack later you OOM mid-batch and lose the seed. Set flags up front. | | "Changing the seed makes assets more varied" | Varied = inconsistent. A tile set needs the SAME seed and settings. |

Red Flags - STOP if you catch yourself:

  • Mixing checkpoints between assets in the same set.
  • Letting the seed randomize across a tile set.
  • Generating at 1536+ then wondering why it crashes.

Verification

You are NOT done until every box is checked:

  • [ ] ComfyUI launches with low-VRAM flags and does not OOM on a full batch.
  • [ ] Sampler, steps, CFG, VAE and seed are documented and fixed.
  • [ ] The workflow JSON is saved and re-loads identically.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.